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- import * as i1 from '@angular/cdk/scrolling';
- import { ScrollingModule } from '@angular/cdk/scrolling';
- export { CdkScrollable, ScrollDispatcher, ViewportRuler } from '@angular/cdk/scrolling';
- import * as i6 from '@angular/common';
- import { DOCUMENT } from '@angular/common';
- import * as i0 from '@angular/core';
- import { Injectable, Inject, Optional, ElementRef, ApplicationRef, ANIMATION_MODULE_TYPE, InjectionToken, Directive, EventEmitter, Input, Output, NgModule } from '@angular/core';
- import { coerceCssPixelValue, coerceArray, coerceBooleanProperty } from '@angular/cdk/coercion';
- import * as i1$1 from '@angular/cdk/platform';
- import { supportsScrollBehavior, _getEventTarget, _isTestEnvironment } from '@angular/cdk/platform';
- import { filter, take, takeUntil, takeWhile } from 'rxjs/operators';
- import * as i5 from '@angular/cdk/bidi';
- import { BidiModule } from '@angular/cdk/bidi';
- import { DomPortalOutlet, TemplatePortal, PortalModule } from '@angular/cdk/portal';
- import { Subject, Subscription, merge } from 'rxjs';
- import { ESCAPE, hasModifierKey } from '@angular/cdk/keycodes';
- const scrollBehaviorSupported = supportsScrollBehavior();
- /**
- * Strategy that will prevent the user from scrolling while the overlay is visible.
- */
- class BlockScrollStrategy {
- constructor(_viewportRuler, document) {
- this._viewportRuler = _viewportRuler;
- this._previousHTMLStyles = { top: '', left: '' };
- this._isEnabled = false;
- this._document = document;
- }
- /** Attaches this scroll strategy to an overlay. */
- attach() { }
- /** Blocks page-level scroll while the attached overlay is open. */
- enable() {
- if (this._canBeEnabled()) {
- const root = this._document.documentElement;
- this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();
- // Cache the previous inline styles in case the user had set them.
- this._previousHTMLStyles.left = root.style.left || '';
- this._previousHTMLStyles.top = root.style.top || '';
- // Note: we're using the `html` node, instead of the `body`, because the `body` may
- // have the user agent margin, whereas the `html` is guaranteed not to have one.
- root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);
- root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);
- root.classList.add('cdk-global-scrollblock');
- this._isEnabled = true;
- }
- }
- /** Unblocks page-level scroll while the attached overlay is open. */
- disable() {
- if (this._isEnabled) {
- const html = this._document.documentElement;
- const body = this._document.body;
- const htmlStyle = html.style;
- const bodyStyle = body.style;
- const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';
- const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';
- this._isEnabled = false;
- htmlStyle.left = this._previousHTMLStyles.left;
- htmlStyle.top = this._previousHTMLStyles.top;
- html.classList.remove('cdk-global-scrollblock');
- // Disable user-defined smooth scrolling temporarily while we restore the scroll position.
- // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior
- // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,
- // because it can throw off feature detections in `supportsScrollBehavior` which
- // checks for `'scrollBehavior' in documentElement.style`.
- if (scrollBehaviorSupported) {
- htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';
- }
- window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);
- if (scrollBehaviorSupported) {
- htmlStyle.scrollBehavior = previousHtmlScrollBehavior;
- bodyStyle.scrollBehavior = previousBodyScrollBehavior;
- }
- }
- }
- _canBeEnabled() {
- // Since the scroll strategies can't be singletons, we have to use a global CSS class
- // (`cdk-global-scrollblock`) to make sure that we don't try to disable global
- // scrolling multiple times.
- const html = this._document.documentElement;
- if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {
- return false;
- }
- const body = this._document.body;
- const viewport = this._viewportRuler.getViewportSize();
- return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;
- }
- }
- /**
- * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.
- */
- function getMatScrollStrategyAlreadyAttachedError() {
- return Error(`Scroll strategy has already been attached.`);
- }
- /**
- * Strategy that will close the overlay as soon as the user starts scrolling.
- */
- class CloseScrollStrategy {
- constructor(_scrollDispatcher, _ngZone, _viewportRuler, _config) {
- this._scrollDispatcher = _scrollDispatcher;
- this._ngZone = _ngZone;
- this._viewportRuler = _viewportRuler;
- this._config = _config;
- this._scrollSubscription = null;
- /** Detaches the overlay ref and disables the scroll strategy. */
- this._detach = () => {
- this.disable();
- if (this._overlayRef.hasAttached()) {
- this._ngZone.run(() => this._overlayRef.detach());
- }
- };
- }
- /** Attaches this scroll strategy to an overlay. */
- attach(overlayRef) {
- if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {
- throw getMatScrollStrategyAlreadyAttachedError();
- }
- this._overlayRef = overlayRef;
- }
- /** Enables the closing of the attached overlay on scroll. */
- enable() {
- if (this._scrollSubscription) {
- return;
- }
- const stream = this._scrollDispatcher.scrolled(0).pipe(filter(scrollable => {
- return (!scrollable ||
- !this._overlayRef.overlayElement.contains(scrollable.getElementRef().nativeElement));
- }));
- if (this._config && this._config.threshold && this._config.threshold > 1) {
- this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;
- this._scrollSubscription = stream.subscribe(() => {
- const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;
- if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config.threshold) {
- this._detach();
- }
- else {
- this._overlayRef.updatePosition();
- }
- });
- }
- else {
- this._scrollSubscription = stream.subscribe(this._detach);
- }
- }
- /** Disables the closing the attached overlay on scroll. */
- disable() {
- if (this._scrollSubscription) {
- this._scrollSubscription.unsubscribe();
- this._scrollSubscription = null;
- }
- }
- detach() {
- this.disable();
- this._overlayRef = null;
- }
- }
- /** Scroll strategy that doesn't do anything. */
- class NoopScrollStrategy {
- /** Does nothing, as this scroll strategy is a no-op. */
- enable() { }
- /** Does nothing, as this scroll strategy is a no-op. */
- disable() { }
- /** Does nothing, as this scroll strategy is a no-op. */
- attach() { }
- }
- /**
- * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.
- * @param element Dimensions of the element (from getBoundingClientRect)
- * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)
- * @returns Whether the element is scrolled out of view
- * @docs-private
- */
- function isElementScrolledOutsideView(element, scrollContainers) {
- return scrollContainers.some(containerBounds => {
- const outsideAbove = element.bottom < containerBounds.top;
- const outsideBelow = element.top > containerBounds.bottom;
- const outsideLeft = element.right < containerBounds.left;
- const outsideRight = element.left > containerBounds.right;
- return outsideAbove || outsideBelow || outsideLeft || outsideRight;
- });
- }
- /**
- * Gets whether an element is clipped by any of its scrolling containers.
- * @param element Dimensions of the element (from getBoundingClientRect)
- * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)
- * @returns Whether the element is clipped
- * @docs-private
- */
- function isElementClippedByScrolling(element, scrollContainers) {
- return scrollContainers.some(scrollContainerRect => {
- const clippedAbove = element.top < scrollContainerRect.top;
- const clippedBelow = element.bottom > scrollContainerRect.bottom;
- const clippedLeft = element.left < scrollContainerRect.left;
- const clippedRight = element.right > scrollContainerRect.right;
- return clippedAbove || clippedBelow || clippedLeft || clippedRight;
- });
- }
- /**
- * Strategy that will update the element position as the user is scrolling.
- */
- class RepositionScrollStrategy {
- constructor(_scrollDispatcher, _viewportRuler, _ngZone, _config) {
- this._scrollDispatcher = _scrollDispatcher;
- this._viewportRuler = _viewportRuler;
- this._ngZone = _ngZone;
- this._config = _config;
- this._scrollSubscription = null;
- }
- /** Attaches this scroll strategy to an overlay. */
- attach(overlayRef) {
- if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {
- throw getMatScrollStrategyAlreadyAttachedError();
- }
- this._overlayRef = overlayRef;
- }
- /** Enables repositioning of the attached overlay on scroll. */
- enable() {
- if (!this._scrollSubscription) {
- const throttle = this._config ? this._config.scrollThrottle : 0;
- this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {
- this._overlayRef.updatePosition();
- // TODO(crisbeto): make `close` on by default once all components can handle it.
- if (this._config && this._config.autoClose) {
- const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();
- const { width, height } = this._viewportRuler.getViewportSize();
- // TODO(crisbeto): include all ancestor scroll containers here once
- // we have a way of exposing the trigger element to the scroll strategy.
- const parentRects = [{ width, height, bottom: height, right: width, top: 0, left: 0 }];
- if (isElementScrolledOutsideView(overlayRect, parentRects)) {
- this.disable();
- this._ngZone.run(() => this._overlayRef.detach());
- }
- }
- });
- }
- }
- /** Disables repositioning of the attached overlay on scroll. */
- disable() {
- if (this._scrollSubscription) {
- this._scrollSubscription.unsubscribe();
- this._scrollSubscription = null;
- }
- }
- detach() {
- this.disable();
- this._overlayRef = null;
- }
- }
- /**
- * Options for how an overlay will handle scrolling.
- *
- * Users can provide a custom value for `ScrollStrategyOptions` to replace the default
- * behaviors. This class primarily acts as a factory for ScrollStrategy instances.
- */
- class ScrollStrategyOptions {
- constructor(_scrollDispatcher, _viewportRuler, _ngZone, document) {
- this._scrollDispatcher = _scrollDispatcher;
- this._viewportRuler = _viewportRuler;
- this._ngZone = _ngZone;
- /** Do nothing on scroll. */
- this.noop = () => new NoopScrollStrategy();
- /**
- * Close the overlay as soon as the user scrolls.
- * @param config Configuration to be used inside the scroll strategy.
- */
- this.close = (config) => new CloseScrollStrategy(this._scrollDispatcher, this._ngZone, this._viewportRuler, config);
- /** Block scrolling. */
- this.block = () => new BlockScrollStrategy(this._viewportRuler, this._document);
- /**
- * Update the overlay's position on scroll.
- * @param config Configuration to be used inside the scroll strategy.
- * Allows debouncing the reposition calls.
- */
- this.reposition = (config) => new RepositionScrollStrategy(this._scrollDispatcher, this._viewportRuler, this._ngZone, config);
- this._document = document;
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: ScrollStrategyOptions, deps: [{ token: i1.ScrollDispatcher }, { token: i1.ViewportRuler }, { token: i0.NgZone }, { token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: ScrollStrategyOptions, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: ScrollStrategyOptions, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: i1.ScrollDispatcher }, { type: i1.ViewportRuler }, { type: i0.NgZone }, { type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }]; } });
- /** Initial configuration used when creating an overlay. */
- class OverlayConfig {
- constructor(config) {
- /** Strategy to be used when handling scroll events while the overlay is open. */
- this.scrollStrategy = new NoopScrollStrategy();
- /** Custom class to add to the overlay pane. */
- this.panelClass = '';
- /** Whether the overlay has a backdrop. */
- this.hasBackdrop = false;
- /** Custom class to add to the backdrop */
- this.backdropClass = 'cdk-overlay-dark-backdrop';
- /**
- * Whether the overlay should be disposed of when the user goes backwards/forwards in history.
- * Note that this usually doesn't include clicking on links (unless the user is using
- * the `HashLocationStrategy`).
- */
- this.disposeOnNavigation = false;
- if (config) {
- // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,
- // loses the array generic type in the `for of`. But we *also* have to use `Array` because
- // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`
- const configKeys = Object.keys(config);
- for (const key of configKeys) {
- if (config[key] !== undefined) {
- // TypeScript, as of version 3.5, sees the left-hand-side of this expression
- // as "I don't know *which* key this is, so the only valid value is the intersection
- // of all the possible values." In this case, that happens to be `undefined`. TypeScript
- // is not smart enough to see that the right-hand-side is actually an access of the same
- // exact type with the same exact key, meaning that the value type must be identical.
- // So we use `any` to work around this.
- this[key] = config[key];
- }
- }
- }
- }
- }
- /** The points of the origin element and the overlay element to connect. */
- class ConnectionPositionPair {
- constructor(origin, overlay,
- /** Offset along the X axis. */
- offsetX,
- /** Offset along the Y axis. */
- offsetY,
- /** Class(es) to be applied to the panel while this position is active. */
- panelClass) {
- this.offsetX = offsetX;
- this.offsetY = offsetY;
- this.panelClass = panelClass;
- this.originX = origin.originX;
- this.originY = origin.originY;
- this.overlayX = overlay.overlayX;
- this.overlayY = overlay.overlayY;
- }
- }
- /**
- * Set of properties regarding the position of the origin and overlay relative to the viewport
- * with respect to the containing Scrollable elements.
- *
- * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the
- * bounds of any one of the strategy's Scrollable's bounding client rectangle.
- *
- * The overlay and origin are outside view if there is no overlap between their bounding client
- * rectangle and any one of the strategy's Scrollable's bounding client rectangle.
- *
- * ----------- -----------
- * | outside | | clipped |
- * | view | --------------------------
- * | | | | | |
- * ---------- | ----------- |
- * -------------------------- | |
- * | | | Scrollable |
- * | | | |
- * | | --------------------------
- * | Scrollable |
- * | |
- * --------------------------
- *
- * @docs-private
- */
- class ScrollingVisibility {
- }
- /** The change event emitted by the strategy when a fallback position is used. */
- class ConnectedOverlayPositionChange {
- constructor(
- /** The position used as a result of this change. */
- connectionPair,
- /** @docs-private */
- scrollableViewProperties) {
- this.connectionPair = connectionPair;
- this.scrollableViewProperties = scrollableViewProperties;
- }
- }
- /**
- * Validates whether a vertical position property matches the expected values.
- * @param property Name of the property being validated.
- * @param value Value of the property being validated.
- * @docs-private
- */
- function validateVerticalPosition(property, value) {
- if (value !== 'top' && value !== 'bottom' && value !== 'center') {
- throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` +
- `Expected "top", "bottom" or "center".`);
- }
- }
- /**
- * Validates whether a horizontal position property matches the expected values.
- * @param property Name of the property being validated.
- * @param value Value of the property being validated.
- * @docs-private
- */
- function validateHorizontalPosition(property, value) {
- if (value !== 'start' && value !== 'end' && value !== 'center') {
- throw Error(`ConnectedPosition: Invalid ${property} "${value}". ` +
- `Expected "start", "end" or "center".`);
- }
- }
- /**
- * Service for dispatching events that land on the body to appropriate overlay ref,
- * if any. It maintains a list of attached overlays to determine best suited overlay based
- * on event target and order of overlay opens.
- */
- class BaseOverlayDispatcher {
- constructor(document) {
- /** Currently attached overlays in the order they were attached. */
- this._attachedOverlays = [];
- this._document = document;
- }
- ngOnDestroy() {
- this.detach();
- }
- /** Add a new overlay to the list of attached overlay refs. */
- add(overlayRef) {
- // Ensure that we don't get the same overlay multiple times.
- this.remove(overlayRef);
- this._attachedOverlays.push(overlayRef);
- }
- /** Remove an overlay from the list of attached overlay refs. */
- remove(overlayRef) {
- const index = this._attachedOverlays.indexOf(overlayRef);
- if (index > -1) {
- this._attachedOverlays.splice(index, 1);
- }
- // Remove the global listener once there are no more overlays.
- if (this._attachedOverlays.length === 0) {
- this.detach();
- }
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: BaseOverlayDispatcher, deps: [{ token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: BaseOverlayDispatcher, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: BaseOverlayDispatcher, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }]; } });
- /**
- * Service for dispatching keyboard events that land on the body to appropriate overlay ref,
- * if any. It maintains a list of attached overlays to determine best suited overlay based
- * on event target and order of overlay opens.
- */
- class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {
- constructor(document,
- /** @breaking-change 14.0.0 _ngZone will be required. */
- _ngZone) {
- super(document);
- this._ngZone = _ngZone;
- /** Keyboard event listener that will be attached to the body. */
- this._keydownListener = (event) => {
- const overlays = this._attachedOverlays;
- for (let i = overlays.length - 1; i > -1; i--) {
- // Dispatch the keydown event to the top overlay which has subscribers to its keydown events.
- // We want to target the most recent overlay, rather than trying to match where the event came
- // from, because some components might open an overlay, but keep focus on a trigger element
- // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,
- // because we don't want overlays that don't handle keyboard events to block the ones below
- // them that do.
- if (overlays[i]._keydownEvents.observers.length > 0) {
- const keydownEvents = overlays[i]._keydownEvents;
- /** @breaking-change 14.0.0 _ngZone will be required. */
- if (this._ngZone) {
- this._ngZone.run(() => keydownEvents.next(event));
- }
- else {
- keydownEvents.next(event);
- }
- break;
- }
- }
- };
- }
- /** Add a new overlay to the list of attached overlay refs. */
- add(overlayRef) {
- super.add(overlayRef);
- // Lazily start dispatcher once first overlay is added
- if (!this._isAttached) {
- /** @breaking-change 14.0.0 _ngZone will be required. */
- if (this._ngZone) {
- this._ngZone.runOutsideAngular(() => this._document.body.addEventListener('keydown', this._keydownListener));
- }
- else {
- this._document.body.addEventListener('keydown', this._keydownListener);
- }
- this._isAttached = true;
- }
- }
- /** Detaches the global keyboard event listener. */
- detach() {
- if (this._isAttached) {
- this._document.body.removeEventListener('keydown', this._keydownListener);
- this._isAttached = false;
- }
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayKeyboardDispatcher, deps: [{ token: DOCUMENT }, { token: i0.NgZone, optional: true }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayKeyboardDispatcher, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayKeyboardDispatcher, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i0.NgZone, decorators: [{
- type: Optional
- }] }]; } });
- /**
- * Service for dispatching mouse click events that land on the body to appropriate overlay ref,
- * if any. It maintains a list of attached overlays to determine best suited overlay based
- * on event target and order of overlay opens.
- */
- class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {
- constructor(document, _platform,
- /** @breaking-change 14.0.0 _ngZone will be required. */
- _ngZone) {
- super(document);
- this._platform = _platform;
- this._ngZone = _ngZone;
- this._cursorStyleIsSet = false;
- /** Store pointerdown event target to track origin of click. */
- this._pointerDownListener = (event) => {
- this._pointerDownEventTarget = _getEventTarget(event);
- };
- /** Click event listener that will be attached to the body propagate phase. */
- this._clickListener = (event) => {
- const target = _getEventTarget(event);
- // In case of a click event, we want to check the origin of the click
- // (e.g. in case where a user starts a click inside the overlay and
- // releases the click outside of it).
- // This is done by using the event target of the preceding pointerdown event.
- // Every click event caused by a pointer device has a preceding pointerdown
- // event, unless the click was programmatically triggered (e.g. in a unit test).
- const origin = event.type === 'click' && this._pointerDownEventTarget
- ? this._pointerDownEventTarget
- : target;
- // Reset the stored pointerdown event target, to avoid having it interfere
- // in subsequent events.
- this._pointerDownEventTarget = null;
- // We copy the array because the original may be modified asynchronously if the
- // outsidePointerEvents listener decides to detach overlays resulting in index errors inside
- // the for loop.
- const overlays = this._attachedOverlays.slice();
- // Dispatch the mouse event to the top overlay which has subscribers to its mouse events.
- // We want to target all overlays for which the click could be considered as outside click.
- // As soon as we reach an overlay for which the click is not outside click we break off
- // the loop.
- for (let i = overlays.length - 1; i > -1; i--) {
- const overlayRef = overlays[i];
- if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {
- continue;
- }
- // If it's a click inside the overlay, just break - we should do nothing
- // If it's an outside click (both origin and target of the click) dispatch the mouse event,
- // and proceed with the next overlay
- if (overlayRef.overlayElement.contains(target) ||
- overlayRef.overlayElement.contains(origin)) {
- break;
- }
- const outsidePointerEvents = overlayRef._outsidePointerEvents;
- /** @breaking-change 14.0.0 _ngZone will be required. */
- if (this._ngZone) {
- this._ngZone.run(() => outsidePointerEvents.next(event));
- }
- else {
- outsidePointerEvents.next(event);
- }
- }
- };
- }
- /** Add a new overlay to the list of attached overlay refs. */
- add(overlayRef) {
- super.add(overlayRef);
- // Safari on iOS does not generate click events for non-interactive
- // elements. However, we want to receive a click for any element outside
- // the overlay. We can force a "clickable" state by setting
- // `cursor: pointer` on the document body. See:
- // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile
- // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html
- if (!this._isAttached) {
- const body = this._document.body;
- /** @breaking-change 14.0.0 _ngZone will be required. */
- if (this._ngZone) {
- this._ngZone.runOutsideAngular(() => this._addEventListeners(body));
- }
- else {
- this._addEventListeners(body);
- }
- // click event is not fired on iOS. To make element "clickable" we are
- // setting the cursor to pointer
- if (this._platform.IOS && !this._cursorStyleIsSet) {
- this._cursorOriginalValue = body.style.cursor;
- body.style.cursor = 'pointer';
- this._cursorStyleIsSet = true;
- }
- this._isAttached = true;
- }
- }
- /** Detaches the global keyboard event listener. */
- detach() {
- if (this._isAttached) {
- const body = this._document.body;
- body.removeEventListener('pointerdown', this._pointerDownListener, true);
- body.removeEventListener('click', this._clickListener, true);
- body.removeEventListener('auxclick', this._clickListener, true);
- body.removeEventListener('contextmenu', this._clickListener, true);
- if (this._platform.IOS && this._cursorStyleIsSet) {
- body.style.cursor = this._cursorOriginalValue;
- this._cursorStyleIsSet = false;
- }
- this._isAttached = false;
- }
- }
- _addEventListeners(body) {
- body.addEventListener('pointerdown', this._pointerDownListener, true);
- body.addEventListener('click', this._clickListener, true);
- body.addEventListener('auxclick', this._clickListener, true);
- body.addEventListener('contextmenu', this._clickListener, true);
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayOutsideClickDispatcher, deps: [{ token: DOCUMENT }, { token: i1$1.Platform }, { token: i0.NgZone, optional: true }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayOutsideClickDispatcher, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayOutsideClickDispatcher, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i1$1.Platform }, { type: i0.NgZone, decorators: [{
- type: Optional
- }] }]; } });
- /** Container inside which all overlays will render. */
- class OverlayContainer {
- constructor(document, _platform) {
- this._platform = _platform;
- this._document = document;
- }
- ngOnDestroy() {
- this._containerElement?.remove();
- }
- /**
- * This method returns the overlay container element. It will lazily
- * create the element the first time it is called to facilitate using
- * the container in non-browser environments.
- * @returns the container element
- */
- getContainerElement() {
- if (!this._containerElement) {
- this._createContainer();
- }
- return this._containerElement;
- }
- /**
- * Create the overlay container element, which is simply a div
- * with the 'cdk-overlay-container' class on the document body.
- */
- _createContainer() {
- const containerClass = 'cdk-overlay-container';
- // TODO(crisbeto): remove the testing check once we have an overlay testing
- // module or Angular starts tearing down the testing `NgModule`. See:
- // https://github.com/angular/angular/issues/18831
- if (this._platform.isBrowser || _isTestEnvironment()) {
- const oppositePlatformContainers = this._document.querySelectorAll(`.${containerClass}[platform="server"], ` + `.${containerClass}[platform="test"]`);
- // Remove any old containers from the opposite platform.
- // This can happen when transitioning from the server to the client.
- for (let i = 0; i < oppositePlatformContainers.length; i++) {
- oppositePlatformContainers[i].remove();
- }
- }
- const container = this._document.createElement('div');
- container.classList.add(containerClass);
- // A long time ago we kept adding new overlay containers whenever a new app was instantiated,
- // but at some point we added logic which clears the duplicate ones in order to avoid leaks.
- // The new logic was a little too aggressive since it was breaking some legitimate use cases.
- // To mitigate the problem we made it so that only containers from a different platform are
- // cleared, but the side-effect was that people started depending on the overly-aggressive
- // logic to clean up their tests for them. Until we can introduce an overlay-specific testing
- // module which does the cleanup, we try to detect that we're in a test environment and we
- // always clear the container. See #17006.
- // TODO(crisbeto): remove the test environment check once we have an overlay testing module.
- if (_isTestEnvironment()) {
- container.setAttribute('platform', 'test');
- }
- else if (!this._platform.isBrowser) {
- container.setAttribute('platform', 'server');
- }
- this._document.body.appendChild(container);
- this._containerElement = container;
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayContainer, deps: [{ token: DOCUMENT }, { token: i1$1.Platform }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayContainer, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayContainer, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i1$1.Platform }]; } });
- /**
- * Reference to an overlay that has been created with the Overlay service.
- * Used to manipulate or dispose of said overlay.
- */
- class OverlayRef {
- constructor(_portalOutlet, _host, _pane, _config, _ngZone, _keyboardDispatcher, _document, _location, _outsideClickDispatcher, _animationsDisabled = false) {
- this._portalOutlet = _portalOutlet;
- this._host = _host;
- this._pane = _pane;
- this._config = _config;
- this._ngZone = _ngZone;
- this._keyboardDispatcher = _keyboardDispatcher;
- this._document = _document;
- this._location = _location;
- this._outsideClickDispatcher = _outsideClickDispatcher;
- this._animationsDisabled = _animationsDisabled;
- this._backdropElement = null;
- this._backdropClick = new Subject();
- this._attachments = new Subject();
- this._detachments = new Subject();
- this._locationChanges = Subscription.EMPTY;
- this._backdropClickHandler = (event) => this._backdropClick.next(event);
- this._backdropTransitionendHandler = (event) => {
- this._disposeBackdrop(event.target);
- };
- /** Stream of keydown events dispatched to this overlay. */
- this._keydownEvents = new Subject();
- /** Stream of mouse outside events dispatched to this overlay. */
- this._outsidePointerEvents = new Subject();
- if (_config.scrollStrategy) {
- this._scrollStrategy = _config.scrollStrategy;
- this._scrollStrategy.attach(this);
- }
- this._positionStrategy = _config.positionStrategy;
- }
- /** The overlay's HTML element */
- get overlayElement() {
- return this._pane;
- }
- /** The overlay's backdrop HTML element. */
- get backdropElement() {
- return this._backdropElement;
- }
- /**
- * Wrapper around the panel element. Can be used for advanced
- * positioning where a wrapper with specific styling is
- * required around the overlay pane.
- */
- get hostElement() {
- return this._host;
- }
- /**
- * Attaches content, given via a Portal, to the overlay.
- * If the overlay is configured to have a backdrop, it will be created.
- *
- * @param portal Portal instance to which to attach the overlay.
- * @returns The portal attachment result.
- */
- attach(portal) {
- // Insert the host into the DOM before attaching the portal, otherwise
- // the animations module will skip animations on repeat attachments.
- if (!this._host.parentElement && this._previousHostParent) {
- this._previousHostParent.appendChild(this._host);
- }
- const attachResult = this._portalOutlet.attach(portal);
- if (this._positionStrategy) {
- this._positionStrategy.attach(this);
- }
- this._updateStackingOrder();
- this._updateElementSize();
- this._updateElementDirection();
- if (this._scrollStrategy) {
- this._scrollStrategy.enable();
- }
- // Update the position once the zone is stable so that the overlay will be fully rendered
- // before attempting to position it, as the position may depend on the size of the rendered
- // content.
- this._ngZone.onStable.pipe(take(1)).subscribe(() => {
- // The overlay could've been detached before the zone has stabilized.
- if (this.hasAttached()) {
- this.updatePosition();
- }
- });
- // Enable pointer events for the overlay pane element.
- this._togglePointerEvents(true);
- if (this._config.hasBackdrop) {
- this._attachBackdrop();
- }
- if (this._config.panelClass) {
- this._toggleClasses(this._pane, this._config.panelClass, true);
- }
- // Only emit the `attachments` event once all other setup is done.
- this._attachments.next();
- // Track this overlay by the keyboard dispatcher
- this._keyboardDispatcher.add(this);
- if (this._config.disposeOnNavigation) {
- this._locationChanges = this._location.subscribe(() => this.dispose());
- }
- this._outsideClickDispatcher.add(this);
- // TODO(crisbeto): the null check is here, because the portal outlet returns `any`.
- // We should be guaranteed for the result to be `ComponentRef | EmbeddedViewRef`, but
- // `instanceof EmbeddedViewRef` doesn't appear to work at the moment.
- if (typeof attachResult?.onDestroy === 'function') {
- // In most cases we control the portal and we know when it is being detached so that
- // we can finish the disposal process. The exception is if the user passes in a custom
- // `ViewContainerRef` that isn't destroyed through the overlay API. Note that we use
- // `detach` here instead of `dispose`, because we don't know if the user intends to
- // reattach the overlay at a later point. It also has the advantage of waiting for animations.
- attachResult.onDestroy(() => {
- if (this.hasAttached()) {
- // We have to delay the `detach` call, because detaching immediately prevents
- // other destroy hooks from running. This is likely a framework bug similar to
- // https://github.com/angular/angular/issues/46119
- this._ngZone.runOutsideAngular(() => Promise.resolve().then(() => this.detach()));
- }
- });
- }
- return attachResult;
- }
- /**
- * Detaches an overlay from a portal.
- * @returns The portal detachment result.
- */
- detach() {
- if (!this.hasAttached()) {
- return;
- }
- this.detachBackdrop();
- // When the overlay is detached, the pane element should disable pointer events.
- // This is necessary because otherwise the pane element will cover the page and disable
- // pointer events therefore. Depends on the position strategy and the applied pane boundaries.
- this._togglePointerEvents(false);
- if (this._positionStrategy && this._positionStrategy.detach) {
- this._positionStrategy.detach();
- }
- if (this._scrollStrategy) {
- this._scrollStrategy.disable();
- }
- const detachmentResult = this._portalOutlet.detach();
- // Only emit after everything is detached.
- this._detachments.next();
- // Remove this overlay from keyboard dispatcher tracking.
- this._keyboardDispatcher.remove(this);
- // Keeping the host element in the DOM can cause scroll jank, because it still gets
- // rendered, even though it's transparent and unclickable which is why we remove it.
- this._detachContentWhenStable();
- this._locationChanges.unsubscribe();
- this._outsideClickDispatcher.remove(this);
- return detachmentResult;
- }
- /** Cleans up the overlay from the DOM. */
- dispose() {
- const isAttached = this.hasAttached();
- if (this._positionStrategy) {
- this._positionStrategy.dispose();
- }
- this._disposeScrollStrategy();
- this._disposeBackdrop(this._backdropElement);
- this._locationChanges.unsubscribe();
- this._keyboardDispatcher.remove(this);
- this._portalOutlet.dispose();
- this._attachments.complete();
- this._backdropClick.complete();
- this._keydownEvents.complete();
- this._outsidePointerEvents.complete();
- this._outsideClickDispatcher.remove(this);
- this._host?.remove();
- this._previousHostParent = this._pane = this._host = null;
- if (isAttached) {
- this._detachments.next();
- }
- this._detachments.complete();
- }
- /** Whether the overlay has attached content. */
- hasAttached() {
- return this._portalOutlet.hasAttached();
- }
- /** Gets an observable that emits when the backdrop has been clicked. */
- backdropClick() {
- return this._backdropClick;
- }
- /** Gets an observable that emits when the overlay has been attached. */
- attachments() {
- return this._attachments;
- }
- /** Gets an observable that emits when the overlay has been detached. */
- detachments() {
- return this._detachments;
- }
- /** Gets an observable of keydown events targeted to this overlay. */
- keydownEvents() {
- return this._keydownEvents;
- }
- /** Gets an observable of pointer events targeted outside this overlay. */
- outsidePointerEvents() {
- return this._outsidePointerEvents;
- }
- /** Gets the current overlay configuration, which is immutable. */
- getConfig() {
- return this._config;
- }
- /** Updates the position of the overlay based on the position strategy. */
- updatePosition() {
- if (this._positionStrategy) {
- this._positionStrategy.apply();
- }
- }
- /** Switches to a new position strategy and updates the overlay position. */
- updatePositionStrategy(strategy) {
- if (strategy === this._positionStrategy) {
- return;
- }
- if (this._positionStrategy) {
- this._positionStrategy.dispose();
- }
- this._positionStrategy = strategy;
- if (this.hasAttached()) {
- strategy.attach(this);
- this.updatePosition();
- }
- }
- /** Update the size properties of the overlay. */
- updateSize(sizeConfig) {
- this._config = { ...this._config, ...sizeConfig };
- this._updateElementSize();
- }
- /** Sets the LTR/RTL direction for the overlay. */
- setDirection(dir) {
- this._config = { ...this._config, direction: dir };
- this._updateElementDirection();
- }
- /** Add a CSS class or an array of classes to the overlay pane. */
- addPanelClass(classes) {
- if (this._pane) {
- this._toggleClasses(this._pane, classes, true);
- }
- }
- /** Remove a CSS class or an array of classes from the overlay pane. */
- removePanelClass(classes) {
- if (this._pane) {
- this._toggleClasses(this._pane, classes, false);
- }
- }
- /**
- * Returns the layout direction of the overlay panel.
- */
- getDirection() {
- const direction = this._config.direction;
- if (!direction) {
- return 'ltr';
- }
- return typeof direction === 'string' ? direction : direction.value;
- }
- /** Switches to a new scroll strategy. */
- updateScrollStrategy(strategy) {
- if (strategy === this._scrollStrategy) {
- return;
- }
- this._disposeScrollStrategy();
- this._scrollStrategy = strategy;
- if (this.hasAttached()) {
- strategy.attach(this);
- strategy.enable();
- }
- }
- /** Updates the text direction of the overlay panel. */
- _updateElementDirection() {
- this._host.setAttribute('dir', this.getDirection());
- }
- /** Updates the size of the overlay element based on the overlay config. */
- _updateElementSize() {
- if (!this._pane) {
- return;
- }
- const style = this._pane.style;
- style.width = coerceCssPixelValue(this._config.width);
- style.height = coerceCssPixelValue(this._config.height);
- style.minWidth = coerceCssPixelValue(this._config.minWidth);
- style.minHeight = coerceCssPixelValue(this._config.minHeight);
- style.maxWidth = coerceCssPixelValue(this._config.maxWidth);
- style.maxHeight = coerceCssPixelValue(this._config.maxHeight);
- }
- /** Toggles the pointer events for the overlay pane element. */
- _togglePointerEvents(enablePointer) {
- this._pane.style.pointerEvents = enablePointer ? '' : 'none';
- }
- /** Attaches a backdrop for this overlay. */
- _attachBackdrop() {
- const showingClass = 'cdk-overlay-backdrop-showing';
- this._backdropElement = this._document.createElement('div');
- this._backdropElement.classList.add('cdk-overlay-backdrop');
- if (this._animationsDisabled) {
- this._backdropElement.classList.add('cdk-overlay-backdrop-noop-animation');
- }
- if (this._config.backdropClass) {
- this._toggleClasses(this._backdropElement, this._config.backdropClass, true);
- }
- // Insert the backdrop before the pane in the DOM order,
- // in order to handle stacked overlays properly.
- this._host.parentElement.insertBefore(this._backdropElement, this._host);
- // Forward backdrop clicks such that the consumer of the overlay can perform whatever
- // action desired when such a click occurs (usually closing the overlay).
- this._backdropElement.addEventListener('click', this._backdropClickHandler);
- // Add class to fade-in the backdrop after one frame.
- if (!this._animationsDisabled && typeof requestAnimationFrame !== 'undefined') {
- this._ngZone.runOutsideAngular(() => {
- requestAnimationFrame(() => {
- if (this._backdropElement) {
- this._backdropElement.classList.add(showingClass);
- }
- });
- });
- }
- else {
- this._backdropElement.classList.add(showingClass);
- }
- }
- /**
- * Updates the stacking order of the element, moving it to the top if necessary.
- * This is required in cases where one overlay was detached, while another one,
- * that should be behind it, was destroyed. The next time both of them are opened,
- * the stacking will be wrong, because the detached element's pane will still be
- * in its original DOM position.
- */
- _updateStackingOrder() {
- if (this._host.nextSibling) {
- this._host.parentNode.appendChild(this._host);
- }
- }
- /** Detaches the backdrop (if any) associated with the overlay. */
- detachBackdrop() {
- const backdropToDetach = this._backdropElement;
- if (!backdropToDetach) {
- return;
- }
- if (this._animationsDisabled) {
- this._disposeBackdrop(backdropToDetach);
- return;
- }
- backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');
- this._ngZone.runOutsideAngular(() => {
- backdropToDetach.addEventListener('transitionend', this._backdropTransitionendHandler);
- });
- // If the backdrop doesn't have a transition, the `transitionend` event won't fire.
- // In this case we make it unclickable and we try to remove it after a delay.
- backdropToDetach.style.pointerEvents = 'none';
- // Run this outside the Angular zone because there's nothing that Angular cares about.
- // If it were to run inside the Angular zone, every test that used Overlay would have to be
- // either async or fakeAsync.
- this._backdropTimeout = this._ngZone.runOutsideAngular(() => setTimeout(() => {
- this._disposeBackdrop(backdropToDetach);
- }, 500));
- }
- /** Toggles a single CSS class or an array of classes on an element. */
- _toggleClasses(element, cssClasses, isAdd) {
- const classes = coerceArray(cssClasses || []).filter(c => !!c);
- if (classes.length) {
- isAdd ? element.classList.add(...classes) : element.classList.remove(...classes);
- }
- }
- /** Detaches the overlay content next time the zone stabilizes. */
- _detachContentWhenStable() {
- // Normally we wouldn't have to explicitly run this outside the `NgZone`, however
- // if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will
- // be patched to run inside the zone, which will throw us into an infinite loop.
- this._ngZone.runOutsideAngular(() => {
- // We can't remove the host here immediately, because the overlay pane's content
- // might still be animating. This stream helps us avoid interrupting the animation
- // by waiting for the pane to become empty.
- const subscription = this._ngZone.onStable
- .pipe(takeUntil(merge(this._attachments, this._detachments)))
- .subscribe(() => {
- // Needs a couple of checks for the pane and host, because
- // they may have been removed by the time the zone stabilizes.
- if (!this._pane || !this._host || this._pane.children.length === 0) {
- if (this._pane && this._config.panelClass) {
- this._toggleClasses(this._pane, this._config.panelClass, false);
- }
- if (this._host && this._host.parentElement) {
- this._previousHostParent = this._host.parentElement;
- this._host.remove();
- }
- subscription.unsubscribe();
- }
- });
- });
- }
- /** Disposes of a scroll strategy. */
- _disposeScrollStrategy() {
- const scrollStrategy = this._scrollStrategy;
- if (scrollStrategy) {
- scrollStrategy.disable();
- if (scrollStrategy.detach) {
- scrollStrategy.detach();
- }
- }
- }
- /** Removes a backdrop element from the DOM. */
- _disposeBackdrop(backdrop) {
- if (backdrop) {
- backdrop.removeEventListener('click', this._backdropClickHandler);
- backdrop.removeEventListener('transitionend', this._backdropTransitionendHandler);
- backdrop.remove();
- // It is possible that a new portal has been attached to this overlay since we started
- // removing the backdrop. If that is the case, only clear the backdrop reference if it
- // is still the same instance that we started to remove.
- if (this._backdropElement === backdrop) {
- this._backdropElement = null;
- }
- }
- if (this._backdropTimeout) {
- clearTimeout(this._backdropTimeout);
- this._backdropTimeout = undefined;
- }
- }
- }
- // TODO: refactor clipping detection into a separate thing (part of scrolling module)
- // TODO: doesn't handle both flexible width and height when it has to scroll along both axis.
- /** Class to be added to the overlay bounding box. */
- const boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';
- /** Regex used to split a string on its CSS units. */
- const cssUnitPattern = /([A-Za-z%]+)$/;
- /**
- * A strategy for positioning overlays. Using this strategy, an overlay is given an
- * implicit position relative some origin element. The relative position is defined in terms of
- * a point on the origin element that is connected to a point on the overlay element. For example,
- * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner
- * of the overlay.
- */
- class FlexibleConnectedPositionStrategy {
- /** Ordered list of preferred positions, from most to least desirable. */
- get positions() {
- return this._preferredPositions;
- }
- constructor(connectedTo, _viewportRuler, _document, _platform, _overlayContainer) {
- this._viewportRuler = _viewportRuler;
- this._document = _document;
- this._platform = _platform;
- this._overlayContainer = _overlayContainer;
- /** Last size used for the bounding box. Used to avoid resizing the overlay after open. */
- this._lastBoundingBoxSize = { width: 0, height: 0 };
- /** Whether the overlay was pushed in a previous positioning. */
- this._isPushed = false;
- /** Whether the overlay can be pushed on-screen on the initial open. */
- this._canPush = true;
- /** Whether the overlay can grow via flexible width/height after the initial open. */
- this._growAfterOpen = false;
- /** Whether the overlay's width and height can be constrained to fit within the viewport. */
- this._hasFlexibleDimensions = true;
- /** Whether the overlay position is locked. */
- this._positionLocked = false;
- /** Amount of space that must be maintained between the overlay and the edge of the viewport. */
- this._viewportMargin = 0;
- /** The Scrollable containers used to check scrollable view properties on position change. */
- this._scrollables = [];
- /** Ordered list of preferred positions, from most to least desirable. */
- this._preferredPositions = [];
- /** Subject that emits whenever the position changes. */
- this._positionChanges = new Subject();
- /** Subscription to viewport size changes. */
- this._resizeSubscription = Subscription.EMPTY;
- /** Default offset for the overlay along the x axis. */
- this._offsetX = 0;
- /** Default offset for the overlay along the y axis. */
- this._offsetY = 0;
- /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */
- this._appliedPanelClasses = [];
- /** Observable sequence of position changes. */
- this.positionChanges = this._positionChanges;
- this.setOrigin(connectedTo);
- }
- /** Attaches this position strategy to an overlay. */
- attach(overlayRef) {
- if (this._overlayRef &&
- overlayRef !== this._overlayRef &&
- (typeof ngDevMode === 'undefined' || ngDevMode)) {
- throw Error('This position strategy is already attached to an overlay');
- }
- this._validatePositions();
- overlayRef.hostElement.classList.add(boundingBoxClass);
- this._overlayRef = overlayRef;
- this._boundingBox = overlayRef.hostElement;
- this._pane = overlayRef.overlayElement;
- this._isDisposed = false;
- this._isInitialRender = true;
- this._lastPosition = null;
- this._resizeSubscription.unsubscribe();
- this._resizeSubscription = this._viewportRuler.change().subscribe(() => {
- // When the window is resized, we want to trigger the next reposition as if it
- // was an initial render, in order for the strategy to pick a new optimal position,
- // otherwise position locking will cause it to stay at the old one.
- this._isInitialRender = true;
- this.apply();
- });
- }
- /**
- * Updates the position of the overlay element, using whichever preferred position relative
- * to the origin best fits on-screen.
- *
- * The selection of a position goes as follows:
- * - If any positions fit completely within the viewport as-is,
- * choose the first position that does so.
- * - If flexible dimensions are enabled and at least one satisfies the given minimum width/height,
- * choose the position with the greatest available size modified by the positions' weight.
- * - If pushing is enabled, take the position that went off-screen the least and push it
- * on-screen.
- * - If none of the previous criteria were met, use the position that goes off-screen the least.
- * @docs-private
- */
- apply() {
- // We shouldn't do anything if the strategy was disposed or we're on the server.
- if (this._isDisposed || !this._platform.isBrowser) {
- return;
- }
- // If the position has been applied already (e.g. when the overlay was opened) and the
- // consumer opted into locking in the position, re-use the old position, in order to
- // prevent the overlay from jumping around.
- if (!this._isInitialRender && this._positionLocked && this._lastPosition) {
- this.reapplyLastPosition();
- return;
- }
- this._clearPanelClasses();
- this._resetOverlayElementStyles();
- this._resetBoundingBoxStyles();
- // We need the bounding rects for the origin, the overlay and the container to determine how to position
- // the overlay relative to the origin.
- // We use the viewport rect to determine whether a position would go off-screen.
- this._viewportRect = this._getNarrowedViewportRect();
- this._originRect = this._getOriginRect();
- this._overlayRect = this._pane.getBoundingClientRect();
- this._containerRect = this._overlayContainer.getContainerElement().getBoundingClientRect();
- const originRect = this._originRect;
- const overlayRect = this._overlayRect;
- const viewportRect = this._viewportRect;
- const containerRect = this._containerRect;
- // Positions where the overlay will fit with flexible dimensions.
- const flexibleFits = [];
- // Fallback if none of the preferred positions fit within the viewport.
- let fallback;
- // Go through each of the preferred positions looking for a good fit.
- // If a good fit is found, it will be applied immediately.
- for (let pos of this._preferredPositions) {
- // Get the exact (x, y) coordinate for the point-of-origin on the origin element.
- let originPoint = this._getOriginPoint(originRect, containerRect, pos);
- // From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the
- // overlay in this position. We use the top-left corner for calculations and later translate
- // this into an appropriate (top, left, bottom, right) style.
- let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);
- // Calculate how well the overlay would fit into the viewport with this point.
- let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);
- // If the overlay, without any further work, fits into the viewport, use this position.
- if (overlayFit.isCompletelyWithinViewport) {
- this._isPushed = false;
- this._applyPosition(pos, originPoint);
- return;
- }
- // If the overlay has flexible dimensions, we can use this position
- // so long as there's enough space for the minimum dimensions.
- if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {
- // Save positions where the overlay will fit with flexible dimensions. We will use these
- // if none of the positions fit *without* flexible dimensions.
- flexibleFits.push({
- position: pos,
- origin: originPoint,
- overlayRect,
- boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos),
- });
- continue;
- }
- // If the current preferred position does not fit on the screen, remember the position
- // if it has more visible area on-screen than we've seen and move onto the next preferred
- // position.
- if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {
- fallback = { overlayFit, overlayPoint, originPoint, position: pos, overlayRect };
- }
- }
- // If there are any positions where the overlay would fit with flexible dimensions, choose the
- // one that has the greatest area available modified by the position's weight
- if (flexibleFits.length) {
- let bestFit = null;
- let bestScore = -1;
- for (const fit of flexibleFits) {
- const score = fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);
- if (score > bestScore) {
- bestScore = score;
- bestFit = fit;
- }
- }
- this._isPushed = false;
- this._applyPosition(bestFit.position, bestFit.origin);
- return;
- }
- // When none of the preferred positions fit within the viewport, take the position
- // that went off-screen the least and attempt to push it on-screen.
- if (this._canPush) {
- // TODO(jelbourn): after pushing, the opening "direction" of the overlay might not make sense.
- this._isPushed = true;
- this._applyPosition(fallback.position, fallback.originPoint);
- return;
- }
- // All options for getting the overlay within the viewport have been exhausted, so go with the
- // position that went off-screen the least.
- this._applyPosition(fallback.position, fallback.originPoint);
- }
- detach() {
- this._clearPanelClasses();
- this._lastPosition = null;
- this._previousPushAmount = null;
- this._resizeSubscription.unsubscribe();
- }
- /** Cleanup after the element gets destroyed. */
- dispose() {
- if (this._isDisposed) {
- return;
- }
- // We can't use `_resetBoundingBoxStyles` here, because it resets
- // some properties to zero, rather than removing them.
- if (this._boundingBox) {
- extendStyles(this._boundingBox.style, {
- top: '',
- left: '',
- right: '',
- bottom: '',
- height: '',
- width: '',
- alignItems: '',
- justifyContent: '',
- });
- }
- if (this._pane) {
- this._resetOverlayElementStyles();
- }
- if (this._overlayRef) {
- this._overlayRef.hostElement.classList.remove(boundingBoxClass);
- }
- this.detach();
- this._positionChanges.complete();
- this._overlayRef = this._boundingBox = null;
- this._isDisposed = true;
- }
- /**
- * This re-aligns the overlay element with the trigger in its last calculated position,
- * even if a position higher in the "preferred positions" list would now fit. This
- * allows one to re-align the panel without changing the orientation of the panel.
- */
- reapplyLastPosition() {
- if (this._isDisposed || !this._platform.isBrowser) {
- return;
- }
- const lastPosition = this._lastPosition;
- if (lastPosition) {
- this._originRect = this._getOriginRect();
- this._overlayRect = this._pane.getBoundingClientRect();
- this._viewportRect = this._getNarrowedViewportRect();
- this._containerRect = this._overlayContainer.getContainerElement().getBoundingClientRect();
- const originPoint = this._getOriginPoint(this._originRect, this._containerRect, lastPosition);
- this._applyPosition(lastPosition, originPoint);
- }
- else {
- this.apply();
- }
- }
- /**
- * Sets the list of Scrollable containers that host the origin element so that
- * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every
- * Scrollable must be an ancestor element of the strategy's origin element.
- */
- withScrollableContainers(scrollables) {
- this._scrollables = scrollables;
- return this;
- }
- /**
- * Adds new preferred positions.
- * @param positions List of positions options for this overlay.
- */
- withPositions(positions) {
- this._preferredPositions = positions;
- // If the last calculated position object isn't part of the positions anymore, clear
- // it in order to avoid it being picked up if the consumer tries to re-apply.
- if (positions.indexOf(this._lastPosition) === -1) {
- this._lastPosition = null;
- }
- this._validatePositions();
- return this;
- }
- /**
- * Sets a minimum distance the overlay may be positioned to the edge of the viewport.
- * @param margin Required margin between the overlay and the viewport edge in pixels.
- */
- withViewportMargin(margin) {
- this._viewportMargin = margin;
- return this;
- }
- /** Sets whether the overlay's width and height can be constrained to fit within the viewport. */
- withFlexibleDimensions(flexibleDimensions = true) {
- this._hasFlexibleDimensions = flexibleDimensions;
- return this;
- }
- /** Sets whether the overlay can grow after the initial open via flexible width/height. */
- withGrowAfterOpen(growAfterOpen = true) {
- this._growAfterOpen = growAfterOpen;
- return this;
- }
- /** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */
- withPush(canPush = true) {
- this._canPush = canPush;
- return this;
- }
- /**
- * Sets whether the overlay's position should be locked in after it is positioned
- * initially. When an overlay is locked in, it won't attempt to reposition itself
- * when the position is re-applied (e.g. when the user scrolls away).
- * @param isLocked Whether the overlay should locked in.
- */
- withLockedPosition(isLocked = true) {
- this._positionLocked = isLocked;
- return this;
- }
- /**
- * Sets the origin, relative to which to position the overlay.
- * Using an element origin is useful for building components that need to be positioned
- * relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be
- * used for cases like contextual menus which open relative to the user's pointer.
- * @param origin Reference to the new origin.
- */
- setOrigin(origin) {
- this._origin = origin;
- return this;
- }
- /**
- * Sets the default offset for the overlay's connection point on the x-axis.
- * @param offset New offset in the X axis.
- */
- withDefaultOffsetX(offset) {
- this._offsetX = offset;
- return this;
- }
- /**
- * Sets the default offset for the overlay's connection point on the y-axis.
- * @param offset New offset in the Y axis.
- */
- withDefaultOffsetY(offset) {
- this._offsetY = offset;
- return this;
- }
- /**
- * Configures that the position strategy should set a `transform-origin` on some elements
- * inside the overlay, depending on the current position that is being applied. This is
- * useful for the cases where the origin of an animation can change depending on the
- * alignment of the overlay.
- * @param selector CSS selector that will be used to find the target
- * elements onto which to set the transform origin.
- */
- withTransformOriginOn(selector) {
- this._transformOriginSelector = selector;
- return this;
- }
- /**
- * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.
- */
- _getOriginPoint(originRect, containerRect, pos) {
- let x;
- if (pos.originX == 'center') {
- // Note: when centering we should always use the `left`
- // offset, otherwise the position will be wrong in RTL.
- x = originRect.left + originRect.width / 2;
- }
- else {
- const startX = this._isRtl() ? originRect.right : originRect.left;
- const endX = this._isRtl() ? originRect.left : originRect.right;
- x = pos.originX == 'start' ? startX : endX;
- }
- // When zooming in Safari the container rectangle contains negative values for the position
- // and we need to re-add them to the calculated coordinates.
- if (containerRect.left < 0) {
- x -= containerRect.left;
- }
- let y;
- if (pos.originY == 'center') {
- y = originRect.top + originRect.height / 2;
- }
- else {
- y = pos.originY == 'top' ? originRect.top : originRect.bottom;
- }
- // Normally the containerRect's top value would be zero, however when the overlay is attached to an input
- // (e.g. in an autocomplete), mobile browsers will shift everything in order to put the input in the middle
- // of the screen and to make space for the virtual keyboard. We need to account for this offset,
- // otherwise our positioning will be thrown off.
- // Additionally, when zooming in Safari this fixes the vertical position.
- if (containerRect.top < 0) {
- y -= containerRect.top;
- }
- return { x, y };
- }
- /**
- * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and
- * origin point to which the overlay should be connected.
- */
- _getOverlayPoint(originPoint, overlayRect, pos) {
- // Calculate the (overlayStartX, overlayStartY), the start of the
- // potential overlay position relative to the origin point.
- let overlayStartX;
- if (pos.overlayX == 'center') {
- overlayStartX = -overlayRect.width / 2;
- }
- else if (pos.overlayX === 'start') {
- overlayStartX = this._isRtl() ? -overlayRect.width : 0;
- }
- else {
- overlayStartX = this._isRtl() ? 0 : -overlayRect.width;
- }
- let overlayStartY;
- if (pos.overlayY == 'center') {
- overlayStartY = -overlayRect.height / 2;
- }
- else {
- overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;
- }
- // The (x, y) coordinates of the overlay.
- return {
- x: originPoint.x + overlayStartX,
- y: originPoint.y + overlayStartY,
- };
- }
- /** Gets how well an overlay at the given point will fit within the viewport. */
- _getOverlayFit(point, rawOverlayRect, viewport, position) {
- // Round the overlay rect when comparing against the
- // viewport, because the viewport is always rounded.
- const overlay = getRoundedBoundingClientRect(rawOverlayRect);
- let { x, y } = point;
- let offsetX = this._getOffset(position, 'x');
- let offsetY = this._getOffset(position, 'y');
- // Account for the offsets since they could push the overlay out of the viewport.
- if (offsetX) {
- x += offsetX;
- }
- if (offsetY) {
- y += offsetY;
- }
- // How much the overlay would overflow at this position, on each side.
- let leftOverflow = 0 - x;
- let rightOverflow = x + overlay.width - viewport.width;
- let topOverflow = 0 - y;
- let bottomOverflow = y + overlay.height - viewport.height;
- // Visible parts of the element on each axis.
- let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);
- let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);
- let visibleArea = visibleWidth * visibleHeight;
- return {
- visibleArea,
- isCompletelyWithinViewport: overlay.width * overlay.height === visibleArea,
- fitsInViewportVertically: visibleHeight === overlay.height,
- fitsInViewportHorizontally: visibleWidth == overlay.width,
- };
- }
- /**
- * Whether the overlay can fit within the viewport when it may resize either its width or height.
- * @param fit How well the overlay fits in the viewport at some position.
- * @param point The (x, y) coordinates of the overlay at some position.
- * @param viewport The geometry of the viewport.
- */
- _canFitWithFlexibleDimensions(fit, point, viewport) {
- if (this._hasFlexibleDimensions) {
- const availableHeight = viewport.bottom - point.y;
- const availableWidth = viewport.right - point.x;
- const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);
- const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);
- const verticalFit = fit.fitsInViewportVertically || (minHeight != null && minHeight <= availableHeight);
- const horizontalFit = fit.fitsInViewportHorizontally || (minWidth != null && minWidth <= availableWidth);
- return verticalFit && horizontalFit;
- }
- return false;
- }
- /**
- * Gets the point at which the overlay can be "pushed" on-screen. If the overlay is larger than
- * the viewport, the top-left corner will be pushed on-screen (with overflow occurring on the
- * right and bottom).
- *
- * @param start Starting point from which the overlay is pushed.
- * @param rawOverlayRect Dimensions of the overlay.
- * @param scrollPosition Current viewport scroll position.
- * @returns The point at which to position the overlay after pushing. This is effectively a new
- * originPoint.
- */
- _pushOverlayOnScreen(start, rawOverlayRect, scrollPosition) {
- // If the position is locked and we've pushed the overlay already, reuse the previous push
- // amount, rather than pushing it again. If we were to continue pushing, the element would
- // remain in the viewport, which goes against the expectations when position locking is enabled.
- if (this._previousPushAmount && this._positionLocked) {
- return {
- x: start.x + this._previousPushAmount.x,
- y: start.y + this._previousPushAmount.y,
- };
- }
- // Round the overlay rect when comparing against the
- // viewport, because the viewport is always rounded.
- const overlay = getRoundedBoundingClientRect(rawOverlayRect);
- const viewport = this._viewportRect;
- // Determine how much the overlay goes outside the viewport on each
- // side, which we'll use to decide which direction to push it.
- const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);
- const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);
- const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);
- const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);
- // Amount by which to push the overlay in each axis such that it remains on-screen.
- let pushX = 0;
- let pushY = 0;
- // If the overlay fits completely within the bounds of the viewport, push it from whichever
- // direction is goes off-screen. Otherwise, push the top-left corner such that its in the
- // viewport and allow for the trailing end of the overlay to go out of bounds.
- if (overlay.width <= viewport.width) {
- pushX = overflowLeft || -overflowRight;
- }
- else {
- pushX = start.x < this._viewportMargin ? viewport.left - scrollPosition.left - start.x : 0;
- }
- if (overlay.height <= viewport.height) {
- pushY = overflowTop || -overflowBottom;
- }
- else {
- pushY = start.y < this._viewportMargin ? viewport.top - scrollPosition.top - start.y : 0;
- }
- this._previousPushAmount = { x: pushX, y: pushY };
- return {
- x: start.x + pushX,
- y: start.y + pushY,
- };
- }
- /**
- * Applies a computed position to the overlay and emits a position change.
- * @param position The position preference
- * @param originPoint The point on the origin element where the overlay is connected.
- */
- _applyPosition(position, originPoint) {
- this._setTransformOrigin(position);
- this._setOverlayElementStyles(originPoint, position);
- this._setBoundingBoxStyles(originPoint, position);
- if (position.panelClass) {
- this._addPanelClasses(position.panelClass);
- }
- // Save the last connected position in case the position needs to be re-calculated.
- this._lastPosition = position;
- // Notify that the position has been changed along with its change properties.
- // We only emit if we've got any subscriptions, because the scroll visibility
- // calculations can be somewhat expensive.
- if (this._positionChanges.observers.length) {
- const scrollableViewProperties = this._getScrollVisibility();
- const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);
- this._positionChanges.next(changeEvent);
- }
- this._isInitialRender = false;
- }
- /** Sets the transform origin based on the configured selector and the passed-in position. */
- _setTransformOrigin(position) {
- if (!this._transformOriginSelector) {
- return;
- }
- const elements = this._boundingBox.querySelectorAll(this._transformOriginSelector);
- let xOrigin;
- let yOrigin = position.overlayY;
- if (position.overlayX === 'center') {
- xOrigin = 'center';
- }
- else if (this._isRtl()) {
- xOrigin = position.overlayX === 'start' ? 'right' : 'left';
- }
- else {
- xOrigin = position.overlayX === 'start' ? 'left' : 'right';
- }
- for (let i = 0; i < elements.length; i++) {
- elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;
- }
- }
- /**
- * Gets the position and size of the overlay's sizing container.
- *
- * This method does no measuring and applies no styles so that we can cheaply compute the
- * bounds for all positions and choose the best fit based on these results.
- */
- _calculateBoundingBoxRect(origin, position) {
- const viewport = this._viewportRect;
- const isRtl = this._isRtl();
- let height, top, bottom;
- if (position.overlayY === 'top') {
- // Overlay is opening "downward" and thus is bound by the bottom viewport edge.
- top = origin.y;
- height = viewport.height - top + this._viewportMargin;
- }
- else if (position.overlayY === 'bottom') {
- // Overlay is opening "upward" and thus is bound by the top viewport edge. We need to add
- // the viewport margin back in, because the viewport rect is narrowed down to remove the
- // margin, whereas the `origin` position is calculated based on its `ClientRect`.
- bottom = viewport.height - origin.y + this._viewportMargin * 2;
- height = viewport.height - bottom + this._viewportMargin;
- }
- else {
- // If neither top nor bottom, it means that the overlay is vertically centered on the
- // origin point. Note that we want the position relative to the viewport, rather than
- // the page, which is why we don't use something like `viewport.bottom - origin.y` and
- // `origin.y - viewport.top`.
- const smallestDistanceToViewportEdge = Math.min(viewport.bottom - origin.y + viewport.top, origin.y);
- const previousHeight = this._lastBoundingBoxSize.height;
- height = smallestDistanceToViewportEdge * 2;
- top = origin.y - smallestDistanceToViewportEdge;
- if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {
- top = origin.y - previousHeight / 2;
- }
- }
- // The overlay is opening 'right-ward' (the content flows to the right).
- const isBoundedByRightViewportEdge = (position.overlayX === 'start' && !isRtl) || (position.overlayX === 'end' && isRtl);
- // The overlay is opening 'left-ward' (the content flows to the left).
- const isBoundedByLeftViewportEdge = (position.overlayX === 'end' && !isRtl) || (position.overlayX === 'start' && isRtl);
- let width, left, right;
- if (isBoundedByLeftViewportEdge) {
- right = viewport.width - origin.x + this._viewportMargin;
- width = origin.x - this._viewportMargin;
- }
- else if (isBoundedByRightViewportEdge) {
- left = origin.x;
- width = viewport.right - origin.x;
- }
- else {
- // If neither start nor end, it means that the overlay is horizontally centered on the
- // origin point. Note that we want the position relative to the viewport, rather than
- // the page, which is why we don't use something like `viewport.right - origin.x` and
- // `origin.x - viewport.left`.
- const smallestDistanceToViewportEdge = Math.min(viewport.right - origin.x + viewport.left, origin.x);
- const previousWidth = this._lastBoundingBoxSize.width;
- width = smallestDistanceToViewportEdge * 2;
- left = origin.x - smallestDistanceToViewportEdge;
- if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {
- left = origin.x - previousWidth / 2;
- }
- }
- return { top: top, left: left, bottom: bottom, right: right, width, height };
- }
- /**
- * Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the
- * origin's connection point and stretches to the bounds of the viewport.
- *
- * @param origin The point on the origin element where the overlay is connected.
- * @param position The position preference
- */
- _setBoundingBoxStyles(origin, position) {
- const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);
- // It's weird if the overlay *grows* while scrolling, so we take the last size into account
- // when applying a new size.
- if (!this._isInitialRender && !this._growAfterOpen) {
- boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);
- boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);
- }
- const styles = {};
- if (this._hasExactPosition()) {
- styles.top = styles.left = '0';
- styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';
- styles.width = styles.height = '100%';
- }
- else {
- const maxHeight = this._overlayRef.getConfig().maxHeight;
- const maxWidth = this._overlayRef.getConfig().maxWidth;
- styles.height = coerceCssPixelValue(boundingBoxRect.height);
- styles.top = coerceCssPixelValue(boundingBoxRect.top);
- styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);
- styles.width = coerceCssPixelValue(boundingBoxRect.width);
- styles.left = coerceCssPixelValue(boundingBoxRect.left);
- styles.right = coerceCssPixelValue(boundingBoxRect.right);
- // Push the pane content towards the proper direction.
- if (position.overlayX === 'center') {
- styles.alignItems = 'center';
- }
- else {
- styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';
- }
- if (position.overlayY === 'center') {
- styles.justifyContent = 'center';
- }
- else {
- styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';
- }
- if (maxHeight) {
- styles.maxHeight = coerceCssPixelValue(maxHeight);
- }
- if (maxWidth) {
- styles.maxWidth = coerceCssPixelValue(maxWidth);
- }
- }
- this._lastBoundingBoxSize = boundingBoxRect;
- extendStyles(this._boundingBox.style, styles);
- }
- /** Resets the styles for the bounding box so that a new positioning can be computed. */
- _resetBoundingBoxStyles() {
- extendStyles(this._boundingBox.style, {
- top: '0',
- left: '0',
- right: '0',
- bottom: '0',
- height: '',
- width: '',
- alignItems: '',
- justifyContent: '',
- });
- }
- /** Resets the styles for the overlay pane so that a new positioning can be computed. */
- _resetOverlayElementStyles() {
- extendStyles(this._pane.style, {
- top: '',
- left: '',
- bottom: '',
- right: '',
- position: '',
- transform: '',
- });
- }
- /** Sets positioning styles to the overlay element. */
- _setOverlayElementStyles(originPoint, position) {
- const styles = {};
- const hasExactPosition = this._hasExactPosition();
- const hasFlexibleDimensions = this._hasFlexibleDimensions;
- const config = this._overlayRef.getConfig();
- if (hasExactPosition) {
- const scrollPosition = this._viewportRuler.getViewportScrollPosition();
- extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));
- extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));
- }
- else {
- styles.position = 'static';
- }
- // Use a transform to apply the offsets. We do this because the `center` positions rely on
- // being in the normal flex flow and setting a `top` / `left` at all will completely throw
- // off the position. We also can't use margins, because they won't have an effect in some
- // cases where the element doesn't have anything to "push off of". Finally, this works
- // better both with flexible and non-flexible positioning.
- let transformString = '';
- let offsetX = this._getOffset(position, 'x');
- let offsetY = this._getOffset(position, 'y');
- if (offsetX) {
- transformString += `translateX(${offsetX}px) `;
- }
- if (offsetY) {
- transformString += `translateY(${offsetY}px)`;
- }
- styles.transform = transformString.trim();
- // If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because
- // we need these values to both be set to "100%" for the automatic flexible sizing to work.
- // The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.
- // Note that this doesn't apply when we have an exact position, in which case we do want to
- // apply them because they'll be cleared from the bounding box.
- if (config.maxHeight) {
- if (hasExactPosition) {
- styles.maxHeight = coerceCssPixelValue(config.maxHeight);
- }
- else if (hasFlexibleDimensions) {
- styles.maxHeight = '';
- }
- }
- if (config.maxWidth) {
- if (hasExactPosition) {
- styles.maxWidth = coerceCssPixelValue(config.maxWidth);
- }
- else if (hasFlexibleDimensions) {
- styles.maxWidth = '';
- }
- }
- extendStyles(this._pane.style, styles);
- }
- /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */
- _getExactOverlayY(position, originPoint, scrollPosition) {
- // Reset any existing styles. This is necessary in case the
- // preferred position has changed since the last `apply`.
- let styles = { top: '', bottom: '' };
- let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
- if (this._isPushed) {
- overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);
- }
- // We want to set either `top` or `bottom` based on whether the overlay wants to appear
- // above or below the origin and the direction in which the element will expand.
- if (position.overlayY === 'bottom') {
- // When using `bottom`, we adjust the y position such that it is the distance
- // from the bottom of the viewport rather than the top.
- const documentHeight = this._document.documentElement.clientHeight;
- styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;
- }
- else {
- styles.top = coerceCssPixelValue(overlayPoint.y);
- }
- return styles;
- }
- /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */
- _getExactOverlayX(position, originPoint, scrollPosition) {
- // Reset any existing styles. This is necessary in case the preferred position has
- // changed since the last `apply`.
- let styles = { left: '', right: '' };
- let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);
- if (this._isPushed) {
- overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);
- }
- // We want to set either `left` or `right` based on whether the overlay wants to appear "before"
- // or "after" the origin, which determines the direction in which the element will expand.
- // For the horizontal axis, the meaning of "before" and "after" change based on whether the
- // page is in RTL or LTR.
- let horizontalStyleProperty;
- if (this._isRtl()) {
- horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';
- }
- else {
- horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';
- }
- // When we're setting `right`, we adjust the x position such that it is the distance
- // from the right edge of the viewport rather than the left edge.
- if (horizontalStyleProperty === 'right') {
- const documentWidth = this._document.documentElement.clientWidth;
- styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;
- }
- else {
- styles.left = coerceCssPixelValue(overlayPoint.x);
- }
- return styles;
- }
- /**
- * Gets the view properties of the trigger and overlay, including whether they are clipped
- * or completely outside the view of any of the strategy's scrollables.
- */
- _getScrollVisibility() {
- // Note: needs fresh rects since the position could've changed.
- const originBounds = this._getOriginRect();
- const overlayBounds = this._pane.getBoundingClientRect();
- // TODO(jelbourn): instead of needing all of the client rects for these scrolling containers
- // every time, we should be able to use the scrollTop of the containers if the size of those
- // containers hasn't changed.
- const scrollContainerBounds = this._scrollables.map(scrollable => {
- return scrollable.getElementRef().nativeElement.getBoundingClientRect();
- });
- return {
- isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),
- isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),
- isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),
- isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),
- };
- }
- /** Subtracts the amount that an element is overflowing on an axis from its length. */
- _subtractOverflows(length, ...overflows) {
- return overflows.reduce((currentValue, currentOverflow) => {
- return currentValue - Math.max(currentOverflow, 0);
- }, length);
- }
- /** Narrows the given viewport rect by the current _viewportMargin. */
- _getNarrowedViewportRect() {
- // We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,
- // because we want to use the `clientWidth` and `clientHeight` as the base. The difference
- // being that the client properties don't include the scrollbar, as opposed to `innerWidth`
- // and `innerHeight` that do. This is necessary, because the overlay container uses
- // 100% `width` and `height` which don't include the scrollbar either.
- const width = this._document.documentElement.clientWidth;
- const height = this._document.documentElement.clientHeight;
- const scrollPosition = this._viewportRuler.getViewportScrollPosition();
- return {
- top: scrollPosition.top + this._viewportMargin,
- left: scrollPosition.left + this._viewportMargin,
- right: scrollPosition.left + width - this._viewportMargin,
- bottom: scrollPosition.top + height - this._viewportMargin,
- width: width - 2 * this._viewportMargin,
- height: height - 2 * this._viewportMargin,
- };
- }
- /** Whether the we're dealing with an RTL context */
- _isRtl() {
- return this._overlayRef.getDirection() === 'rtl';
- }
- /** Determines whether the overlay uses exact or flexible positioning. */
- _hasExactPosition() {
- return !this._hasFlexibleDimensions || this._isPushed;
- }
- /** Retrieves the offset of a position along the x or y axis. */
- _getOffset(position, axis) {
- if (axis === 'x') {
- // We don't do something like `position['offset' + axis]` in
- // order to avoid breaking minifiers that rename properties.
- return position.offsetX == null ? this._offsetX : position.offsetX;
- }
- return position.offsetY == null ? this._offsetY : position.offsetY;
- }
- /** Validates that the current position match the expected values. */
- _validatePositions() {
- if (typeof ngDevMode === 'undefined' || ngDevMode) {
- if (!this._preferredPositions.length) {
- throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');
- }
- // TODO(crisbeto): remove these once Angular's template type
- // checking is advanced enough to catch these cases.
- this._preferredPositions.forEach(pair => {
- validateHorizontalPosition('originX', pair.originX);
- validateVerticalPosition('originY', pair.originY);
- validateHorizontalPosition('overlayX', pair.overlayX);
- validateVerticalPosition('overlayY', pair.overlayY);
- });
- }
- }
- /** Adds a single CSS class or an array of classes on the overlay panel. */
- _addPanelClasses(cssClasses) {
- if (this._pane) {
- coerceArray(cssClasses).forEach(cssClass => {
- if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {
- this._appliedPanelClasses.push(cssClass);
- this._pane.classList.add(cssClass);
- }
- });
- }
- }
- /** Clears the classes that the position strategy has applied from the overlay panel. */
- _clearPanelClasses() {
- if (this._pane) {
- this._appliedPanelClasses.forEach(cssClass => {
- this._pane.classList.remove(cssClass);
- });
- this._appliedPanelClasses = [];
- }
- }
- /** Returns the ClientRect of the current origin. */
- _getOriginRect() {
- const origin = this._origin;
- if (origin instanceof ElementRef) {
- return origin.nativeElement.getBoundingClientRect();
- }
- // Check for Element so SVG elements are also supported.
- if (origin instanceof Element) {
- return origin.getBoundingClientRect();
- }
- const width = origin.width || 0;
- const height = origin.height || 0;
- // If the origin is a point, return a client rect as if it was a 0x0 element at the point.
- return {
- top: origin.y,
- bottom: origin.y + height,
- left: origin.x,
- right: origin.x + width,
- height,
- width,
- };
- }
- }
- /** Shallow-extends a stylesheet object with another stylesheet object. */
- function extendStyles(destination, source) {
- for (let key in source) {
- if (source.hasOwnProperty(key)) {
- destination[key] = source[key];
- }
- }
- return destination;
- }
- /**
- * Extracts the pixel value as a number from a value, if it's a number
- * or a CSS pixel string (e.g. `1337px`). Otherwise returns null.
- */
- function getPixelValue(input) {
- if (typeof input !== 'number' && input != null) {
- const [value, units] = input.split(cssUnitPattern);
- return !units || units === 'px' ? parseFloat(value) : null;
- }
- return input || null;
- }
- /**
- * Gets a version of an element's bounding `ClientRect` where all the values are rounded down to
- * the nearest pixel. This allows us to account for the cases where there may be sub-pixel
- * deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage
- * size, see #21350).
- */
- function getRoundedBoundingClientRect(clientRect) {
- return {
- top: Math.floor(clientRect.top),
- right: Math.floor(clientRect.right),
- bottom: Math.floor(clientRect.bottom),
- left: Math.floor(clientRect.left),
- width: Math.floor(clientRect.width),
- height: Math.floor(clientRect.height),
- };
- }
- const STANDARD_DROPDOWN_BELOW_POSITIONS = [
- { originX: 'start', originY: 'bottom', overlayX: 'start', overlayY: 'top' },
- { originX: 'start', originY: 'top', overlayX: 'start', overlayY: 'bottom' },
- { originX: 'end', originY: 'bottom', overlayX: 'end', overlayY: 'top' },
- { originX: 'end', originY: 'top', overlayX: 'end', overlayY: 'bottom' },
- ];
- const STANDARD_DROPDOWN_ADJACENT_POSITIONS = [
- { originX: 'end', originY: 'top', overlayX: 'start', overlayY: 'top' },
- { originX: 'end', originY: 'bottom', overlayX: 'start', overlayY: 'bottom' },
- { originX: 'start', originY: 'top', overlayX: 'end', overlayY: 'top' },
- { originX: 'start', originY: 'bottom', overlayX: 'end', overlayY: 'bottom' },
- ];
- /** Class to be added to the overlay pane wrapper. */
- const wrapperClass = 'cdk-global-overlay-wrapper';
- /**
- * A strategy for positioning overlays. Using this strategy, an overlay is given an
- * explicit position relative to the browser's viewport. We use flexbox, instead of
- * transforms, in order to avoid issues with subpixel rendering which can cause the
- * element to become blurry.
- */
- class GlobalPositionStrategy {
- constructor() {
- this._cssPosition = 'static';
- this._topOffset = '';
- this._bottomOffset = '';
- this._alignItems = '';
- this._xPosition = '';
- this._xOffset = '';
- this._width = '';
- this._height = '';
- this._isDisposed = false;
- }
- attach(overlayRef) {
- const config = overlayRef.getConfig();
- this._overlayRef = overlayRef;
- if (this._width && !config.width) {
- overlayRef.updateSize({ width: this._width });
- }
- if (this._height && !config.height) {
- overlayRef.updateSize({ height: this._height });
- }
- overlayRef.hostElement.classList.add(wrapperClass);
- this._isDisposed = false;
- }
- /**
- * Sets the top position of the overlay. Clears any previously set vertical position.
- * @param value New top offset.
- */
- top(value = '') {
- this._bottomOffset = '';
- this._topOffset = value;
- this._alignItems = 'flex-start';
- return this;
- }
- /**
- * Sets the left position of the overlay. Clears any previously set horizontal position.
- * @param value New left offset.
- */
- left(value = '') {
- this._xOffset = value;
- this._xPosition = 'left';
- return this;
- }
- /**
- * Sets the bottom position of the overlay. Clears any previously set vertical position.
- * @param value New bottom offset.
- */
- bottom(value = '') {
- this._topOffset = '';
- this._bottomOffset = value;
- this._alignItems = 'flex-end';
- return this;
- }
- /**
- * Sets the right position of the overlay. Clears any previously set horizontal position.
- * @param value New right offset.
- */
- right(value = '') {
- this._xOffset = value;
- this._xPosition = 'right';
- return this;
- }
- /**
- * Sets the overlay to the start of the viewport, depending on the overlay direction.
- * This will be to the left in LTR layouts and to the right in RTL.
- * @param offset Offset from the edge of the screen.
- */
- start(value = '') {
- this._xOffset = value;
- this._xPosition = 'start';
- return this;
- }
- /**
- * Sets the overlay to the end of the viewport, depending on the overlay direction.
- * This will be to the right in LTR layouts and to the left in RTL.
- * @param offset Offset from the edge of the screen.
- */
- end(value = '') {
- this._xOffset = value;
- this._xPosition = 'end';
- return this;
- }
- /**
- * Sets the overlay width and clears any previously set width.
- * @param value New width for the overlay
- * @deprecated Pass the `width` through the `OverlayConfig`.
- * @breaking-change 8.0.0
- */
- width(value = '') {
- if (this._overlayRef) {
- this._overlayRef.updateSize({ width: value });
- }
- else {
- this._width = value;
- }
- return this;
- }
- /**
- * Sets the overlay height and clears any previously set height.
- * @param value New height for the overlay
- * @deprecated Pass the `height` through the `OverlayConfig`.
- * @breaking-change 8.0.0
- */
- height(value = '') {
- if (this._overlayRef) {
- this._overlayRef.updateSize({ height: value });
- }
- else {
- this._height = value;
- }
- return this;
- }
- /**
- * Centers the overlay horizontally with an optional offset.
- * Clears any previously set horizontal position.
- *
- * @param offset Overlay offset from the horizontal center.
- */
- centerHorizontally(offset = '') {
- this.left(offset);
- this._xPosition = 'center';
- return this;
- }
- /**
- * Centers the overlay vertically with an optional offset.
- * Clears any previously set vertical position.
- *
- * @param offset Overlay offset from the vertical center.
- */
- centerVertically(offset = '') {
- this.top(offset);
- this._alignItems = 'center';
- return this;
- }
- /**
- * Apply the position to the element.
- * @docs-private
- */
- apply() {
- // Since the overlay ref applies the strategy asynchronously, it could
- // have been disposed before it ends up being applied. If that is the
- // case, we shouldn't do anything.
- if (!this._overlayRef || !this._overlayRef.hasAttached()) {
- return;
- }
- const styles = this._overlayRef.overlayElement.style;
- const parentStyles = this._overlayRef.hostElement.style;
- const config = this._overlayRef.getConfig();
- const { width, height, maxWidth, maxHeight } = config;
- const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&
- (!maxWidth || maxWidth === '100%' || maxWidth === '100vw');
- const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&
- (!maxHeight || maxHeight === '100%' || maxHeight === '100vh');
- const xPosition = this._xPosition;
- const xOffset = this._xOffset;
- const isRtl = this._overlayRef.getConfig().direction === 'rtl';
- let marginLeft = '';
- let marginRight = '';
- let justifyContent = '';
- if (shouldBeFlushHorizontally) {
- justifyContent = 'flex-start';
- }
- else if (xPosition === 'center') {
- justifyContent = 'center';
- if (isRtl) {
- marginRight = xOffset;
- }
- else {
- marginLeft = xOffset;
- }
- }
- else if (isRtl) {
- if (xPosition === 'left' || xPosition === 'end') {
- justifyContent = 'flex-end';
- marginLeft = xOffset;
- }
- else if (xPosition === 'right' || xPosition === 'start') {
- justifyContent = 'flex-start';
- marginRight = xOffset;
- }
- }
- else if (xPosition === 'left' || xPosition === 'start') {
- justifyContent = 'flex-start';
- marginLeft = xOffset;
- }
- else if (xPosition === 'right' || xPosition === 'end') {
- justifyContent = 'flex-end';
- marginRight = xOffset;
- }
- styles.position = this._cssPosition;
- styles.marginLeft = shouldBeFlushHorizontally ? '0' : marginLeft;
- styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;
- styles.marginBottom = this._bottomOffset;
- styles.marginRight = shouldBeFlushHorizontally ? '0' : marginRight;
- parentStyles.justifyContent = justifyContent;
- parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;
- }
- /**
- * Cleans up the DOM changes from the position strategy.
- * @docs-private
- */
- dispose() {
- if (this._isDisposed || !this._overlayRef) {
- return;
- }
- const styles = this._overlayRef.overlayElement.style;
- const parent = this._overlayRef.hostElement;
- const parentStyles = parent.style;
- parent.classList.remove(wrapperClass);
- parentStyles.justifyContent =
- parentStyles.alignItems =
- styles.marginTop =
- styles.marginBottom =
- styles.marginLeft =
- styles.marginRight =
- styles.position =
- '';
- this._overlayRef = null;
- this._isDisposed = true;
- }
- }
- /** Builder for overlay position strategy. */
- class OverlayPositionBuilder {
- constructor(_viewportRuler, _document, _platform, _overlayContainer) {
- this._viewportRuler = _viewportRuler;
- this._document = _document;
- this._platform = _platform;
- this._overlayContainer = _overlayContainer;
- }
- /**
- * Creates a global position strategy.
- */
- global() {
- return new GlobalPositionStrategy();
- }
- /**
- * Creates a flexible position strategy.
- * @param origin Origin relative to which to position the overlay.
- */
- flexibleConnectedTo(origin) {
- return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document, this._platform, this._overlayContainer);
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayPositionBuilder, deps: [{ token: i1.ViewportRuler }, { token: DOCUMENT }, { token: i1$1.Platform }, { token: OverlayContainer }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayPositionBuilder, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayPositionBuilder, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: i1.ViewportRuler }, { type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i1$1.Platform }, { type: OverlayContainer }]; } });
- /** Next overlay unique ID. */
- let nextUniqueId = 0;
- // Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver
- // which needs to be different depending on where OverlayModule is imported.
- /**
- * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be
- * used as a low-level building block for other components. Dialogs, tooltips, menus,
- * selects, etc. can all be built using overlays. The service should primarily be used by authors
- * of re-usable components rather than developers building end-user applications.
- *
- * An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.
- */
- class Overlay {
- constructor(
- /** Scrolling strategies that can be used when creating an overlay. */
- scrollStrategies, _overlayContainer, _componentFactoryResolver, _positionBuilder, _keyboardDispatcher, _injector, _ngZone, _document, _directionality, _location, _outsideClickDispatcher, _animationsModuleType) {
- this.scrollStrategies = scrollStrategies;
- this._overlayContainer = _overlayContainer;
- this._componentFactoryResolver = _componentFactoryResolver;
- this._positionBuilder = _positionBuilder;
- this._keyboardDispatcher = _keyboardDispatcher;
- this._injector = _injector;
- this._ngZone = _ngZone;
- this._document = _document;
- this._directionality = _directionality;
- this._location = _location;
- this._outsideClickDispatcher = _outsideClickDispatcher;
- this._animationsModuleType = _animationsModuleType;
- }
- /**
- * Creates an overlay.
- * @param config Configuration applied to the overlay.
- * @returns Reference to the created overlay.
- */
- create(config) {
- const host = this._createHostElement();
- const pane = this._createPaneElement(host);
- const portalOutlet = this._createPortalOutlet(pane);
- const overlayConfig = new OverlayConfig(config);
- overlayConfig.direction = overlayConfig.direction || this._directionality.value;
- return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone, this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher, this._animationsModuleType === 'NoopAnimations');
- }
- /**
- * Gets a position builder that can be used, via fluent API,
- * to construct and configure a position strategy.
- * @returns An overlay position builder.
- */
- position() {
- return this._positionBuilder;
- }
- /**
- * Creates the DOM element for an overlay and appends it to the overlay container.
- * @returns Newly-created pane element
- */
- _createPaneElement(host) {
- const pane = this._document.createElement('div');
- pane.id = `cdk-overlay-${nextUniqueId++}`;
- pane.classList.add('cdk-overlay-pane');
- host.appendChild(pane);
- return pane;
- }
- /**
- * Creates the host element that wraps around an overlay
- * and can be used for advanced positioning.
- * @returns Newly-create host element.
- */
- _createHostElement() {
- const host = this._document.createElement('div');
- this._overlayContainer.getContainerElement().appendChild(host);
- return host;
- }
- /**
- * Create a DomPortalOutlet into which the overlay content can be loaded.
- * @param pane The DOM element to turn into a portal outlet.
- * @returns A portal outlet for the given DOM element.
- */
- _createPortalOutlet(pane) {
- // We have to resolve the ApplicationRef later in order to allow people
- // to use overlay-based providers during app initialization.
- if (!this._appRef) {
- this._appRef = this._injector.get(ApplicationRef);
- }
- return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector, this._document);
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: Overlay, deps: [{ token: ScrollStrategyOptions }, { token: OverlayContainer }, { token: i0.ComponentFactoryResolver }, { token: OverlayPositionBuilder }, { token: OverlayKeyboardDispatcher }, { token: i0.Injector }, { token: i0.NgZone }, { token: DOCUMENT }, { token: i5.Directionality }, { token: i6.Location }, { token: OverlayOutsideClickDispatcher }, { token: ANIMATION_MODULE_TYPE, optional: true }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: Overlay, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: Overlay, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: ScrollStrategyOptions }, { type: OverlayContainer }, { type: i0.ComponentFactoryResolver }, { type: OverlayPositionBuilder }, { type: OverlayKeyboardDispatcher }, { type: i0.Injector }, { type: i0.NgZone }, { type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i5.Directionality }, { type: i6.Location }, { type: OverlayOutsideClickDispatcher }, { type: undefined, decorators: [{
- type: Inject,
- args: [ANIMATION_MODULE_TYPE]
- }, {
- type: Optional
- }] }]; } });
- /** Default set of positions for the overlay. Follows the behavior of a dropdown. */
- const defaultPositionList = [
- {
- originX: 'start',
- originY: 'bottom',
- overlayX: 'start',
- overlayY: 'top',
- },
- {
- originX: 'start',
- originY: 'top',
- overlayX: 'start',
- overlayY: 'bottom',
- },
- {
- originX: 'end',
- originY: 'top',
- overlayX: 'end',
- overlayY: 'bottom',
- },
- {
- originX: 'end',
- originY: 'bottom',
- overlayX: 'end',
- overlayY: 'top',
- },
- ];
- /** Injection token that determines the scroll handling while the connected overlay is open. */
- const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY = new InjectionToken('cdk-connected-overlay-scroll-strategy');
- /**
- * Directive applied to an element to make it usable as an origin for an Overlay using a
- * ConnectedPositionStrategy.
- */
- class CdkOverlayOrigin {
- constructor(
- /** Reference to the element on which the directive is applied. */
- elementRef) {
- this.elementRef = elementRef;
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: CdkOverlayOrigin, deps: [{ token: i0.ElementRef }], target: i0.ɵɵFactoryTarget.Directive }); }
- static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "16.0.0", type: CdkOverlayOrigin, isStandalone: true, selector: "[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]", exportAs: ["cdkOverlayOrigin"], ngImport: i0 }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: CdkOverlayOrigin, decorators: [{
- type: Directive,
- args: [{
- selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',
- exportAs: 'cdkOverlayOrigin',
- standalone: true,
- }]
- }], ctorParameters: function () { return [{ type: i0.ElementRef }]; } });
- /**
- * Directive to facilitate declarative creation of an
- * Overlay using a FlexibleConnectedPositionStrategy.
- */
- class CdkConnectedOverlay {
- /** The offset in pixels for the overlay connection point on the x-axis */
- get offsetX() {
- return this._offsetX;
- }
- set offsetX(offsetX) {
- this._offsetX = offsetX;
- if (this._position) {
- this._updatePositionStrategy(this._position);
- }
- }
- /** The offset in pixels for the overlay connection point on the y-axis */
- get offsetY() {
- return this._offsetY;
- }
- set offsetY(offsetY) {
- this._offsetY = offsetY;
- if (this._position) {
- this._updatePositionStrategy(this._position);
- }
- }
- /** Whether or not the overlay should attach a backdrop. */
- get hasBackdrop() {
- return this._hasBackdrop;
- }
- set hasBackdrop(value) {
- this._hasBackdrop = coerceBooleanProperty(value);
- }
- /** Whether or not the overlay should be locked when scrolling. */
- get lockPosition() {
- return this._lockPosition;
- }
- set lockPosition(value) {
- this._lockPosition = coerceBooleanProperty(value);
- }
- /** Whether the overlay's width and height can be constrained to fit within the viewport. */
- get flexibleDimensions() {
- return this._flexibleDimensions;
- }
- set flexibleDimensions(value) {
- this._flexibleDimensions = coerceBooleanProperty(value);
- }
- /** Whether the overlay can grow after the initial open when flexible positioning is turned on. */
- get growAfterOpen() {
- return this._growAfterOpen;
- }
- set growAfterOpen(value) {
- this._growAfterOpen = coerceBooleanProperty(value);
- }
- /** Whether the overlay can be pushed on-screen if none of the provided positions fit. */
- get push() {
- return this._push;
- }
- set push(value) {
- this._push = coerceBooleanProperty(value);
- }
- // TODO(jelbourn): inputs for size, scroll behavior, animation, etc.
- constructor(_overlay, templateRef, viewContainerRef, scrollStrategyFactory, _dir) {
- this._overlay = _overlay;
- this._dir = _dir;
- this._hasBackdrop = false;
- this._lockPosition = false;
- this._growAfterOpen = false;
- this._flexibleDimensions = false;
- this._push = false;
- this._backdropSubscription = Subscription.EMPTY;
- this._attachSubscription = Subscription.EMPTY;
- this._detachSubscription = Subscription.EMPTY;
- this._positionSubscription = Subscription.EMPTY;
- /** Margin between the overlay and the viewport edges. */
- this.viewportMargin = 0;
- /** Whether the overlay is open. */
- this.open = false;
- /** Whether the overlay can be closed by user interaction. */
- this.disableClose = false;
- /** Event emitted when the backdrop is clicked. */
- this.backdropClick = new EventEmitter();
- /** Event emitted when the position has changed. */
- this.positionChange = new EventEmitter();
- /** Event emitted when the overlay has been attached. */
- this.attach = new EventEmitter();
- /** Event emitted when the overlay has been detached. */
- this.detach = new EventEmitter();
- /** Emits when there are keyboard events that are targeted at the overlay. */
- this.overlayKeydown = new EventEmitter();
- /** Emits when there are mouse outside click events that are targeted at the overlay. */
- this.overlayOutsideClick = new EventEmitter();
- this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);
- this._scrollStrategyFactory = scrollStrategyFactory;
- this.scrollStrategy = this._scrollStrategyFactory();
- }
- /** The associated overlay reference. */
- get overlayRef() {
- return this._overlayRef;
- }
- /** The element's layout direction. */
- get dir() {
- return this._dir ? this._dir.value : 'ltr';
- }
- ngOnDestroy() {
- this._attachSubscription.unsubscribe();
- this._detachSubscription.unsubscribe();
- this._backdropSubscription.unsubscribe();
- this._positionSubscription.unsubscribe();
- if (this._overlayRef) {
- this._overlayRef.dispose();
- }
- }
- ngOnChanges(changes) {
- if (this._position) {
- this._updatePositionStrategy(this._position);
- this._overlayRef.updateSize({
- width: this.width,
- minWidth: this.minWidth,
- height: this.height,
- minHeight: this.minHeight,
- });
- if (changes['origin'] && this.open) {
- this._position.apply();
- }
- }
- if (changes['open']) {
- this.open ? this._attachOverlay() : this._detachOverlay();
- }
- }
- /** Creates an overlay */
- _createOverlay() {
- if (!this.positions || !this.positions.length) {
- this.positions = defaultPositionList;
- }
- const overlayRef = (this._overlayRef = this._overlay.create(this._buildConfig()));
- this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());
- this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());
- overlayRef.keydownEvents().subscribe((event) => {
- this.overlayKeydown.next(event);
- if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {
- event.preventDefault();
- this._detachOverlay();
- }
- });
- this._overlayRef.outsidePointerEvents().subscribe((event) => {
- this.overlayOutsideClick.next(event);
- });
- }
- /** Builds the overlay config based on the directive's inputs */
- _buildConfig() {
- const positionStrategy = (this._position =
- this.positionStrategy || this._createPositionStrategy());
- const overlayConfig = new OverlayConfig({
- direction: this._dir,
- positionStrategy,
- scrollStrategy: this.scrollStrategy,
- hasBackdrop: this.hasBackdrop,
- });
- if (this.width || this.width === 0) {
- overlayConfig.width = this.width;
- }
- if (this.height || this.height === 0) {
- overlayConfig.height = this.height;
- }
- if (this.minWidth || this.minWidth === 0) {
- overlayConfig.minWidth = this.minWidth;
- }
- if (this.minHeight || this.minHeight === 0) {
- overlayConfig.minHeight = this.minHeight;
- }
- if (this.backdropClass) {
- overlayConfig.backdropClass = this.backdropClass;
- }
- if (this.panelClass) {
- overlayConfig.panelClass = this.panelClass;
- }
- return overlayConfig;
- }
- /** Updates the state of a position strategy, based on the values of the directive inputs. */
- _updatePositionStrategy(positionStrategy) {
- const positions = this.positions.map(currentPosition => ({
- originX: currentPosition.originX,
- originY: currentPosition.originY,
- overlayX: currentPosition.overlayX,
- overlayY: currentPosition.overlayY,
- offsetX: currentPosition.offsetX || this.offsetX,
- offsetY: currentPosition.offsetY || this.offsetY,
- panelClass: currentPosition.panelClass || undefined,
- }));
- return positionStrategy
- .setOrigin(this._getFlexibleConnectedPositionStrategyOrigin())
- .withPositions(positions)
- .withFlexibleDimensions(this.flexibleDimensions)
- .withPush(this.push)
- .withGrowAfterOpen(this.growAfterOpen)
- .withViewportMargin(this.viewportMargin)
- .withLockedPosition(this.lockPosition)
- .withTransformOriginOn(this.transformOriginSelector);
- }
- /** Returns the position strategy of the overlay to be set on the overlay config */
- _createPositionStrategy() {
- const strategy = this._overlay
- .position()
- .flexibleConnectedTo(this._getFlexibleConnectedPositionStrategyOrigin());
- this._updatePositionStrategy(strategy);
- return strategy;
- }
- _getFlexibleConnectedPositionStrategyOrigin() {
- if (this.origin instanceof CdkOverlayOrigin) {
- return this.origin.elementRef;
- }
- else {
- return this.origin;
- }
- }
- /** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */
- _attachOverlay() {
- if (!this._overlayRef) {
- this._createOverlay();
- }
- else {
- // Update the overlay size, in case the directive's inputs have changed
- this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;
- }
- if (!this._overlayRef.hasAttached()) {
- this._overlayRef.attach(this._templatePortal);
- }
- if (this.hasBackdrop) {
- this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {
- this.backdropClick.emit(event);
- });
- }
- else {
- this._backdropSubscription.unsubscribe();
- }
- this._positionSubscription.unsubscribe();
- // Only subscribe to `positionChanges` if requested, because putting
- // together all the information for it can be expensive.
- if (this.positionChange.observers.length > 0) {
- this._positionSubscription = this._position.positionChanges
- .pipe(takeWhile(() => this.positionChange.observers.length > 0))
- .subscribe(position => {
- this.positionChange.emit(position);
- if (this.positionChange.observers.length === 0) {
- this._positionSubscription.unsubscribe();
- }
- });
- }
- }
- /** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */
- _detachOverlay() {
- if (this._overlayRef) {
- this._overlayRef.detach();
- }
- this._backdropSubscription.unsubscribe();
- this._positionSubscription.unsubscribe();
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: CdkConnectedOverlay, deps: [{ token: Overlay }, { token: i0.TemplateRef }, { token: i0.ViewContainerRef }, { token: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY }, { token: i5.Directionality, optional: true }], target: i0.ɵɵFactoryTarget.Directive }); }
- static { this.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "16.0.0", type: CdkConnectedOverlay, isStandalone: true, selector: "[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]", inputs: { origin: ["cdkConnectedOverlayOrigin", "origin"], positions: ["cdkConnectedOverlayPositions", "positions"], positionStrategy: ["cdkConnectedOverlayPositionStrategy", "positionStrategy"], offsetX: ["cdkConnectedOverlayOffsetX", "offsetX"], offsetY: ["cdkConnectedOverlayOffsetY", "offsetY"], width: ["cdkConnectedOverlayWidth", "width"], height: ["cdkConnectedOverlayHeight", "height"], minWidth: ["cdkConnectedOverlayMinWidth", "minWidth"], minHeight: ["cdkConnectedOverlayMinHeight", "minHeight"], backdropClass: ["cdkConnectedOverlayBackdropClass", "backdropClass"], panelClass: ["cdkConnectedOverlayPanelClass", "panelClass"], viewportMargin: ["cdkConnectedOverlayViewportMargin", "viewportMargin"], scrollStrategy: ["cdkConnectedOverlayScrollStrategy", "scrollStrategy"], open: ["cdkConnectedOverlayOpen", "open"], disableClose: ["cdkConnectedOverlayDisableClose", "disableClose"], transformOriginSelector: ["cdkConnectedOverlayTransformOriginOn", "transformOriginSelector"], hasBackdrop: ["cdkConnectedOverlayHasBackdrop", "hasBackdrop"], lockPosition: ["cdkConnectedOverlayLockPosition", "lockPosition"], flexibleDimensions: ["cdkConnectedOverlayFlexibleDimensions", "flexibleDimensions"], growAfterOpen: ["cdkConnectedOverlayGrowAfterOpen", "growAfterOpen"], push: ["cdkConnectedOverlayPush", "push"] }, outputs: { backdropClick: "backdropClick", positionChange: "positionChange", attach: "attach", detach: "detach", overlayKeydown: "overlayKeydown", overlayOutsideClick: "overlayOutsideClick" }, exportAs: ["cdkConnectedOverlay"], usesOnChanges: true, ngImport: i0 }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: CdkConnectedOverlay, decorators: [{
- type: Directive,
- args: [{
- selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',
- exportAs: 'cdkConnectedOverlay',
- standalone: true,
- }]
- }], ctorParameters: function () { return [{ type: Overlay }, { type: i0.TemplateRef }, { type: i0.ViewContainerRef }, { type: undefined, decorators: [{
- type: Inject,
- args: [CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY]
- }] }, { type: i5.Directionality, decorators: [{
- type: Optional
- }] }]; }, propDecorators: { origin: [{
- type: Input,
- args: ['cdkConnectedOverlayOrigin']
- }], positions: [{
- type: Input,
- args: ['cdkConnectedOverlayPositions']
- }], positionStrategy: [{
- type: Input,
- args: ['cdkConnectedOverlayPositionStrategy']
- }], offsetX: [{
- type: Input,
- args: ['cdkConnectedOverlayOffsetX']
- }], offsetY: [{
- type: Input,
- args: ['cdkConnectedOverlayOffsetY']
- }], width: [{
- type: Input,
- args: ['cdkConnectedOverlayWidth']
- }], height: [{
- type: Input,
- args: ['cdkConnectedOverlayHeight']
- }], minWidth: [{
- type: Input,
- args: ['cdkConnectedOverlayMinWidth']
- }], minHeight: [{
- type: Input,
- args: ['cdkConnectedOverlayMinHeight']
- }], backdropClass: [{
- type: Input,
- args: ['cdkConnectedOverlayBackdropClass']
- }], panelClass: [{
- type: Input,
- args: ['cdkConnectedOverlayPanelClass']
- }], viewportMargin: [{
- type: Input,
- args: ['cdkConnectedOverlayViewportMargin']
- }], scrollStrategy: [{
- type: Input,
- args: ['cdkConnectedOverlayScrollStrategy']
- }], open: [{
- type: Input,
- args: ['cdkConnectedOverlayOpen']
- }], disableClose: [{
- type: Input,
- args: ['cdkConnectedOverlayDisableClose']
- }], transformOriginSelector: [{
- type: Input,
- args: ['cdkConnectedOverlayTransformOriginOn']
- }], hasBackdrop: [{
- type: Input,
- args: ['cdkConnectedOverlayHasBackdrop']
- }], lockPosition: [{
- type: Input,
- args: ['cdkConnectedOverlayLockPosition']
- }], flexibleDimensions: [{
- type: Input,
- args: ['cdkConnectedOverlayFlexibleDimensions']
- }], growAfterOpen: [{
- type: Input,
- args: ['cdkConnectedOverlayGrowAfterOpen']
- }], push: [{
- type: Input,
- args: ['cdkConnectedOverlayPush']
- }], backdropClick: [{
- type: Output
- }], positionChange: [{
- type: Output
- }], attach: [{
- type: Output
- }], detach: [{
- type: Output
- }], overlayKeydown: [{
- type: Output
- }], overlayOutsideClick: [{
- type: Output
- }] } });
- /** @docs-private */
- function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay) {
- return () => overlay.scrollStrategies.reposition();
- }
- /** @docs-private */
- const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {
- provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,
- deps: [Overlay],
- useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,
- };
- class OverlayModule {
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayModule, deps: [], target: i0.ɵɵFactoryTarget.NgModule }); }
- static { this.ɵmod = i0.ɵɵngDeclareNgModule({ minVersion: "14.0.0", version: "16.0.0", ngImport: i0, type: OverlayModule, imports: [BidiModule, PortalModule, ScrollingModule, CdkConnectedOverlay, CdkOverlayOrigin], exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule] }); }
- static { this.ɵinj = i0.ɵɵngDeclareInjector({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayModule, providers: [Overlay, CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER], imports: [BidiModule, PortalModule, ScrollingModule, ScrollingModule] }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: OverlayModule, decorators: [{
- type: NgModule,
- args: [{
- imports: [BidiModule, PortalModule, ScrollingModule, CdkConnectedOverlay, CdkOverlayOrigin],
- exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],
- providers: [Overlay, CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER],
- }]
- }] });
- /**
- * Alternative to OverlayContainer that supports correct displaying of overlay elements in
- * Fullscreen mode
- * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen
- *
- * Should be provided in the root component.
- */
- class FullscreenOverlayContainer extends OverlayContainer {
- constructor(_document, platform) {
- super(_document, platform);
- }
- ngOnDestroy() {
- super.ngOnDestroy();
- if (this._fullScreenEventName && this._fullScreenListener) {
- this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);
- }
- }
- _createContainer() {
- super._createContainer();
- this._adjustParentForFullscreenChange();
- this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());
- }
- _adjustParentForFullscreenChange() {
- if (!this._containerElement) {
- return;
- }
- const fullscreenElement = this.getFullscreenElement();
- const parent = fullscreenElement || this._document.body;
- parent.appendChild(this._containerElement);
- }
- _addFullscreenChangeListener(fn) {
- const eventName = this._getEventName();
- if (eventName) {
- if (this._fullScreenListener) {
- this._document.removeEventListener(eventName, this._fullScreenListener);
- }
- this._document.addEventListener(eventName, fn);
- this._fullScreenListener = fn;
- }
- }
- _getEventName() {
- if (!this._fullScreenEventName) {
- const _document = this._document;
- if (_document.fullscreenEnabled) {
- this._fullScreenEventName = 'fullscreenchange';
- }
- else if (_document.webkitFullscreenEnabled) {
- this._fullScreenEventName = 'webkitfullscreenchange';
- }
- else if (_document.mozFullScreenEnabled) {
- this._fullScreenEventName = 'mozfullscreenchange';
- }
- else if (_document.msFullscreenEnabled) {
- this._fullScreenEventName = 'MSFullscreenChange';
- }
- }
- return this._fullScreenEventName;
- }
- /**
- * When the page is put into fullscreen mode, a specific element is specified.
- * Only that element and its children are visible when in fullscreen mode.
- */
- getFullscreenElement() {
- const _document = this._document;
- return (_document.fullscreenElement ||
- _document.webkitFullscreenElement ||
- _document.mozFullScreenElement ||
- _document.msFullscreenElement ||
- null);
- }
- static { this.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: FullscreenOverlayContainer, deps: [{ token: DOCUMENT }, { token: i1$1.Platform }], target: i0.ɵɵFactoryTarget.Injectable }); }
- static { this.ɵprov = i0.ɵɵngDeclareInjectable({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: FullscreenOverlayContainer, providedIn: 'root' }); }
- }
- i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "16.0.0", ngImport: i0, type: FullscreenOverlayContainer, decorators: [{
- type: Injectable,
- args: [{ providedIn: 'root' }]
- }], ctorParameters: function () { return [{ type: undefined, decorators: [{
- type: Inject,
- args: [DOCUMENT]
- }] }, { type: i1$1.Platform }]; } });
- /**
- * Generated bundle index. Do not edit.
- */
- export { BlockScrollStrategy, CdkConnectedOverlay, CdkOverlayOrigin, CloseScrollStrategy, ConnectedOverlayPositionChange, ConnectionPositionPair, FlexibleConnectedPositionStrategy, FullscreenOverlayContainer, GlobalPositionStrategy, NoopScrollStrategy, Overlay, OverlayConfig, OverlayContainer, OverlayKeyboardDispatcher, OverlayModule, OverlayOutsideClickDispatcher, OverlayPositionBuilder, OverlayRef, RepositionScrollStrategy, STANDARD_DROPDOWN_ADJACENT_POSITIONS, STANDARD_DROPDOWN_BELOW_POSITIONS, ScrollStrategyOptions, ScrollingVisibility, validateHorizontalPosition, validateVerticalPosition };
- //# sourceMappingURL=overlay.mjs.map
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